Sources: BioWare Montreal Scaled Down, Mass Effect Put On Ice For Now
Jason Schreier
Today 3:37pm
Filed to: MASS EFFECT
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In the wake of BioWare’s polarizing
Mass Effect: Andromeda, fans have wondered where the lauded sci-fi series will go next. The answer, according to people familiar with the studio, is nowhere—at least for the time being. BioWare has put
Mass Effect on hiatus and turned
Andromeda’s developer, BioWare Montreal, into a support studio, according to four sources close to the company.
That doesn’t mean there will never be another
Mass Effect game, of course. It’s unlikely that BioWare will kill the popular sci-fi franchise. But BioWare is letting
Mass Effect sit for a while rather than putting staff on
Andromeda’s follow-up right away, those sources said.
Last month, a number of BioWare Montreal employees were transferred to the studio EA Motive, also based in Montreal, to work on
Star Wars Battlefront II.Those remaining at BioWare Montreal will help support BioWare’s other games including the new intellectual property, code-named
Dylan, which we expect the company to announce at E3. BioWare Montreal will also continue to patch and support
Andromeda’s multiplayer.
BioWare’s main studio in Edmonton is heading up
Dylan, while BioWare’s other studio, in Austin, is also helping out with that game.
When reached for comment, publisher Electronic Arts sent over the following statement, attributed to BioWare Montreal studio director Yanick Roy:
Our teams at BioWare and across EA put in tremendous effort bringing
Mass Effect Andromeda to players around the world. Even as BioWare continues to focus on the
Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create.
The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects.
With our BioWare and Motive teams sharing studio space in Montreal, we have BioWare team members joining Motive projects that are underway. We’re also ramping up teams on other BioWare projects in development.
There will be much more to come from BioWare in the years ahead.
Mass Effect: Andromeda, released in March, was originally envisioned as a reboot for the franchise but went through a brutal development process for several reasons including technological challenges and a major scope change late in development, people familiar with the game said.
Reception to
Andromeda was lukewarm, and people scoffed at its writing and animation. (Our
review called it flawed and uneven.)
Andromeda was also the first game headed up by BioWare Montreal, which was founded in 2009 to help make downloadable content for
Mass Effect 2 and
3. Although BioWare’s other two studios, Austin and Edmonton, also contributed to
Andromeda, the game’s director, franchise producer, and leads were all based in Montreal. BioWare Edmonton had developed the first three
Mass Effectgames.
Now, sources say, BioWare Montreal is significantly smaller than it was just a few months ago. Those who didn’t go to Motive will help out with BioWare’s other projects rather than incubating and developing their own.
Earlier this week on an earnings call, Electronic Arts CEO Andrew Wilson told investors that the publisher is “very happy with how BioWare is doing, how BioWare is treating
Mass Effect. And our expectations for
Mass Effect are still strong for the future and the franchise overall.” Wilson also put a great deal of emphasis on “live service” games, of which BioWare’s new IP is one. That’s the studio’s main focus for the time being.
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Hopefully they take their time with the next chapter of the series.