See that's one of the 2 things I desperately want to know!!
How to craft and create via R&D and the Strike team stuff.
Like MGS5 kinda spoiled me and scarred me with their version of it!!!
I ain't trynna get my squads murdered early on suicide squad like missions while my level is low
Martha
Yeah it's kinda confusing at first but I've figured it out now
You use the research terminal on the tempest or other hubs to access the crafting menus. You can craft armor, weapons, & augmentations which are kind of like weapon/armor mods but you can only use them when you first make something, it's not something you can add on later after you've made the item. There's Milky Way items (weapons/armor from past games), Heleous items (tech found in andromeda), & and Remenant items which is tech found in ruins & whatnot.
There's the research tab which is for crafting new shyt you don't have already. You use research points (mostly acquired by scanning objects) to unlock those items, but you also have to have the materials to craft them too (get familiar with mining in the nomad, MUCH MUCH cheaper than buying materials)
And development which is where you can craft better versions of what you already have. Before you make an item you'll have a couple slots for augmentations that you can apply to the weapon/armor that gives it special effects, bonuses, etc. If you have the required materials you'll be able to make it and it gets added to your inventory. It creates a whole separate item tho, it doesn't boost your current one.
For example I researched and made the Mattock AR level 1. Later on I collected the materials in development to make another one at level 3. I just now made a level 4 mattock with better augmentations so I can now sell the first two that I made and keep the better one.
Just remember weapons mods and augmentations are two different things. Mods can get swapped around at any time and augmentations can only be used during the crafting process, and are permanent.