Rayzah
I'm Everywhere you ain't never there
i dont think most reviewers are that deep into the story
every review i hear says the acting is horrible and the story is bland
i dont think most reviewers are that deep into the story
10 hours isn't a lot to ask for before developing an official opinion.
Not sending a shot specifically at you (even though it's funny to me) but more so to this microwave digital age we live in.
There's no way in the world a game can come out and after 3 - 4 hours of gameplay a person could possibly have experienced everything the game has to offer. Certainly not enough to deliver any kind of official review of it.
I see the same nonsense happen in the music genre. An album drops today and tomorrow you already see album reviews everywhere.
Played 3 hrs so far before stopping
Some gripes besides the typical:
- The text is small af, i can't see what the hell pops up on the screen in the corner
- The game doesn't tell you the controls. I literally died because i didn't know the melee button or cover
- Why do i have to unlock the ability to throw grenades and i can only use 3 slots at a time
- Scanning random shyt to level up is annoying
- Why do i have to put away my gun manually? if they're no enemies around shouldn't the game put away the gun itself?
save system is ass too but the small white txt is my number one gripe. everyone isnt close up on a monitorPlayed 3 hrs so far before stopping
Some gripes besides the typical:
- The text is small af, i can't see what the hell pops up on the screen in the corner
- The game doesn't tell you the controls. I literally died because i didn't know the melee button or cover
- Why do i have to unlock the ability to throw grenades and i can only use 3 slots at a time
- Scanning random shyt to level up is annoying
- Why do i have to put away my gun manually? if they're no enemies around shouldn't the game put away the gun itself?
save system is ass too but the small white txt is my number one gripe. everyone isnt close up on a monitor