It works better in games like Elden Ring where the phases mean something.
For example you know first phase has these specific mechanics, and you need to conserve resources during that part. When you get to the next phase you know you can go all out…something like that.
In this game the phases don’t really matter because you restart where you left off anyway. And most of the time the fight mechanics barely change. It’s just a way to make fights longer.
good example is the scream fight. That bytch was the same each phase and there was like 4 of them shyts
It works better in games like Elden Ring where the phases mean something.
For example you know first phase has these specific mechanics, and you need to conserve resources during that part. When you get to the next phase you know you can go all out…something like that.
In this game the phases don’t really matter because you restart where you left off anyway. And most of the time the fight mechanics barely change. It’s just a way to make fights longer.
good example is the scream fight. That bytch was the same each phase and there was like 4 of them shyts
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