Marvel vs. Capcom: Infinite | PS4/XB1/PC | Out Now

Tenchi Ryu

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Definitely don't have any fears in this game now since its confirmed old heads who were on the development team of MSH vs SF and MVC 1 are on board....I'm ready. As well as the fact that this isn't being outsourced by Eightbit but inhouse from capcom themselves, that is huge.

They haven't made a fighting game themselves in almost a decade.
 

TripleAgent

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You're talking to the wrong one with the casual shyt

The lag doesn't affect your inputs during activation, the lag comes in during the activation of the super flash. I ran some sets with my boy earlier. If you're having problems with DHCs you were gonna have those problems anyway

This is like the people that blame SFV lag for dropping combos when that's not how it works at all

If I can do Firebrand super into Dorm ball pickup which requires specific timing for me to charge red/blue after then no one should have any problems

You got click baited bruh
Just because you adapted quickly means nothing. The community won't this rock in any non-casual setting. But, by all means, do you breh.
 

KravenMorehead™

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I just realised what it is. They're designing the characters/ taking art direction based on kotobukiya bishoujo statues. Them Sideshow Collectible joints... :patrice:
 

O.Red

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Just because you adapted quickly means nothing. The community won't this rock in any non-casual setting. But, by all means, do you breh.
I know a good amount of top Marvel players that have played the Ps4 version and have no complaints with the slowdown. You are the only person I've seen take it to this level

Again the lag has no effect on execution at all. The lag is going on during an animation sequence where no button presses are required anyway. The frame drops during supers on PS3 are a bigger issue than this

You throw around the casual word to throw clout on an argument that doesn't exist:manny:
 

TripleAgent

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I know a good amount of top Marvel players that have played the Ps4 version and have no complaints with the slowdown. You are the only person I've seen take it to this level

Again the lag has no effect on execution at all. The lag is going on during an animation sequence where no button presses are required anyway. The frame drops during supers on PS3 are a bigger issue than this

You throw around the casual word to throw clout on an argument that doesn't exist:manny:
Maybe I'm just old and too far removed, but if the FGC is now down to play an inferiir version when the good one is on a readily available platform (and two versions that may be better are coming in March, AND, it and the DLC may end up back on 360), then they can keep that. That sounds really lazy or desperate, but, again, it's not like the DC MVC2 situation at all.
 

Khalil's_Black_Excellence

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Maybe I'm just old and too far removed, but if the FGC is now down to play an inferiir version when the good one is on a readily available platform (and two versions that may be better are coming in March, AND, it and the DLC may end up back on 360), then they can keep that. That sounds really lazy or desperate, but, again, it's not like the DC MVC2 situation at all.

Duke, pros are outright calling this the definitive version and telling folks they can discard their 360 version.:umad: You playing yourself right now thinking you're in the know.:heh: :camby: Too far removed indeed.:mjgrin:
 

TripleAgent

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Capcom needs to get smart with this hype and re re(re) release Marvel 2 for Steam and maybe x1,ps4. Tired of playing MVC2 on my PC on emulators and am willing to give em bread :manny:
With cross play:ahh:
 

Tenchi Ryu

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Capcom needs to get smart with this hype and re re(re) release Marvel 2 for Steam and maybe x1,ps4. Tired of playing MVC2 on my PC on emulators and am willing to give em bread :manny:
It's legit retarded they haven't relisted MVC 1 and 2 back on sale for 360 and PS3. That got taken down in 2014 cause of the licensing issues and that should no longer be a problem now.
 
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