Rapmastermind
Superstar
That's because kids today have been raised to think everything that glitters is golden, regardless of what Kid Cudi says.
It's not about how hard the games are now, it's about how easy and quick you can exploit them to their fullest capability. Back then we had codes, nowadays kids know to get killstreaks by using a knife. Everything is set up to allow kids to dominate the games rather than overcoming the difficulty of beating them.
I'm not the biggest Contra fan, but that was a great mix of difficulty and entertainment. Even having the codes didn't make the game a cakewalk. Same with Streets Of Rage 2 or Super Metroid. Hell, even Resident Evil 1 in the 32 bith with saves was not a cakewalk. Now, if a kid can't beat a game RIGHT away, he hates it and his friends hate it. And the game flops. Or if the kid can't get on multiplayer and put up 32/6 K/D within the first few days, then the game "sucks" and not worth the time anymore. I mean, just look how they ruined Mortal Kombat, Mario (I wouldn't touch a damn one of those Mario games on the Wii), and Sonic.
Not saying that there aren't still good games out there, it's just crazy how badly gameplay got substituted for playability.
Good point but this proves my point more. Kids now a days get bored by games way quicker than my generation. We use to play certain games for months. You are 100% correct about "Contra" being hard but yo man the "Contra" series is Classic, meaning the 1st 3. It's hard even with the extra lives. "Super Contra" was hard also was well as "Contra III: Alien Wars" on SNES, that joint was MADDDD Hard. Me and my litter brother use to play that joint with 2 player and we always got f*cked up, lol: