It cost $220M to dev TLOU2 (The economics of AAA games) Update: Spider-man 2 info

Umoja

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THIS is why I was completely okay with them raising the price of games to $70. Also why I dont get pissy when devs re-release games or horde DLC. At the end of the day if they aren't making money then we aren't getting these games.
I always thought DLCs should be more common. Cannot understand why they'd invest so much money building the framework, so to speak, and then not bother to build on top of it.
 

Gizmo_Duck

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I always thought DLCs should be more common. Cannot understand why they'd invest so much money building the framework, so to speak, and then not bother to build on top of it.

Yeah, people are dumb acting like stuff like Iki Island and Burning Shores don’t add major value to the original game.
 

Barney Rubble

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I need to see where they spent 200 million on marketing :beli:

It was promoted heavily but nowhere near a blockbuster movie, and they don't spend anywhere close to 200 mill.
 

gurf

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TLOU2 was coming off the heels of one of the best selling/reviewed games ever on PS3. They went into development knowing if they produce a good product, it would sell.

They upped the development costs cause they knew it would sell.
 

MeachTheMonster

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I need to see where they spent 200 million on marketing :beli:

It was promoted heavily but nowhere near a blockbuster movie, and they don't spend anywhere close to 200 mill.
https://www.gamedeveloper.com/busin...nsumer’s hands are actually more like double.


Marketing usually costs around 100% the cost of development. Even more so in 2023 and beyond.
 

duckbutta

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People believing these companies telling you how much it cost them to make a game :mjlol:

220 million spent on what exactly :mjlol:

A game made by a 1st party studio for Sony...using nothing but Sony resources...releasing on nothing but a Sony system..."cost" 220 million...:mjlol:
 

Saint1

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People believing these companies telling you how much it cost them to make a game :mjlol:

220 million spent on what exactly :mjlol:

A game made by a 1st party studio for Sony...using nothing but Sony resources...releasing on nothing but a Sony system..."cost" 220 million...:mjlol:
This is from a court document.
 

Half A $

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Do dummies like Meach believe hollywood blockbusters make no money as well

Believe "hollywood accounting" :mjlol:
 

Joe Sixpack

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Sony spent $220 million to dev TLOU2. Marketing costs are estimated another $200 million.

Estimating they probably bring in about $50 cash per sale(Considering retailer cuts, Bundles, Sales, Server maintenance etc) they didn’t even break even on TLOU2 until it sold about 8 million copies.

This is why GAAS, and Subscriptions, and DLC, etc is so important to publishers right now including sony.

This is one of the most successful highly rated and most talked about single player AAA games in recent history and it’s road to profitability seems very dire.

Devs are gonna have to figure out how lower costs or these types of games will become fewer and fewer.
Rockstar truly is the best in the world and this just proves it

:wow:

They been killing with GTA V for 10 years

And they have Red Dead Redemption

You got to make some epic shyt :wow:
 

winb83

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Sony spent $220 million to dev TLOU2. Marketing costs are estimated another $200 million.

Estimating they probably bring in about $50 cash per sale(Considering retailer cuts, Bundles, Sales, Server maintenance etc) they didn’t even break even on TLOU2 until it sold about 8 million copies.

This is why GAAS, and Subscriptions, and DLC, etc is so important to publishers right now including sony.

This is one of the most successful highly rated and most talked about single player AAA games in recent history and it’s road to profitability seems very dire.

Devs are gonna have to figure out how lower costs or these types of games will become fewer and fewer.
It’s easy to lower the cost. Stop making these over expensive AAA games that want to be movies. Games don’t have to have these sorts of production values to be fun and enjoyable.
 

Tetris v2.0

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It really depends on the game.

TLOU2 was very much a "swing big, hit big" type of release. It was more or less guaranteed to be successful.

Smaller devs with no track record or big IPs can't compete with that.

If we're at the point where innovation needs to be bankrolled or money-hatted to exist, that's a damn shame.
 

Tetris v2.0

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Also TLOU2 will be rereleased at full price with Factions next year after Season 2 of the show drops. Guaranteed
 
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