Nah. Will be the most divisive GOTY candidate of this gen, though this year’s honors will probably go to Spiderman or GoW (pretty certain this will win it). Rockstar needs to take cues from CDPR and go back to the drawing board. All of that detail is meaningless if the core gameplay is this poor.
I really wish they would cut some of the production on the world/atmosphere and essentially re-boot the core controls/gameplay of RDR/GTA ... but the way each game sells (GTA still printing money ... RDR just did 725M first week out) ... it looks like their formula really won't change anytime soon.
It's a shame because these huge atmosphere/worlds they create deserve a much better control scheme.
At Chapter 5 in RDR2 and I'd say ...
Physical World - 10+/10 - Massive, expansive, varied, it's amazing what they accomplish here
Atmosphere - 10/10 - I don't know much about cowboy culture, but all the details add up to insane immersion
Ambient missions/storylines - 9/10 - As usual, the side stories and random missions shine in such a big world. When something you randomly do early in the game has consequences later down the line, it's an amazing payoff.
Controls/Interface - 7/10 - Same ole GTA/RDR clunkiness. Nothing has changed or improved ... running/trotting in town and accidentally tapping someone is still one of the most dangerous things you can do.
Main mission/storyline - 6/10 - People won't really admit it, but every mission just starts with a fetch/follow quest and then the main "action" is a glorified quick time event. Even shootouts are just basically hitting cover, spamming auto-aim bumper, and then hitting the trigger. Also, the storyline is on rails, there's more dynamic decision making in the side missions/stories.
The good outweighs the bad so the game is somewhere in the 8.5 to 9.5 range based on your fandom ... but it's a shame the world/atmosphere is bogged down by mediocre controls and a story on rails.