Oh didn't realize that part, but I think you can still cover the stuff outside of that. Yeah, very tough situation all aroundthis has people personal info on it
Which sucks cuz I actually bought an Xbox one, in part, for sunset over drive.
It was a fun game and you can see why they chose to do spider man.
But, honestly, what insomniac games really sold like that. ?
Fuse flopped
Resistance did aight
Song of the deep flopped
That vr game flopped
Rift a part flopped
What changed?they’re probably not as concerned as they were last year
Whoa brother, fold the cape back up, I'm talking about the gaming industry in general not just Sony. I'm more focused on the fact that a sure thing like Spider Man 2 is bringing in 75M at 10.5M units. 99% of the industry aint selling 3M units let alone 10. All these extra money-making schemes like paid online, subscriptions, and DLC are the only thing keeping the facade of AAA gaming intact.
The blade disrespect.
I doubt they have to pay a licensing fee per game. They probably paid a 1 time fee for a curtain duration of time, and they can make multiple games during that time frame.You are in here talking about spending 400 mil to MAYBE make $75 mill(and still have to pay licensing fees) in a couple years of sales is “printing money”
this leak is insane.
I think we are going to be seeing shyt leak from this for weeks.
There’s 2 TB of data on the dark web
Sure, a lot of it’s benign but I’m sure there’s other jewels in there as well.
What changed?
Mostly a Marvel studio. That's rough.
damage is done at this pointMan if they find them dudes..... it's gonna be bad
I mean, that's what their MCU movies were averaging on the low end. And it could've been sustainable if quality and shananigans hadn't happened.ain't about caping, it's more about how ROIs work.
and you have to remember budget as well since 99% of games won't have 150-250 million budgets. Those are blockbuster movie budgets. But on the flipside, unlike Blockbuster movie budgets, positive ROIs are substantially easier to attain since the publisher gets the vast majority of the revenue.
you also have break even points on these games which are a lot lower and realistic than what the actual sales are. That indicates a good business model where they are conservative in their expectations even knowing deep down that there is a great chance of selling more than the break even sales point. So if something doesn't make sales expectations, it doesn't kill you and get the studio closed.
hate to keep coming back to this, but it boggles my mind how disney kept greenlighting 200 million budget movies with another 100 mill in marketing. You're looking at having to make 650 mill to break even. THAT is not sustainable.
damage is done at this point