I hate the story progression/structure of WRPG's (Part 2: The Dungeon Crawl)
GOOD:
Choose your own path
Knights of the old republic, mass effect, Deus ex, etc.
BAD:
Story Integration (
already covered)
Elder scrolls, Fallout, and similar titles
Dungeon crawling (
Lets go in!)
(Diablo, dungeon siege, eairly bioware D&D titles, Champions of Norrath,
Baldur's Gate, etc)
This topic has made me think of another aspect of WRPG that hit me....
![what :what: :what:](https://www.thecoli.com/styles/default/xenforo/smilies/what.png)
Formal Complaint:
Of the Western rpg dungeon crawlers I've played. The story isn't really integrated into the game it's basically a bookend,
they feel like action games rather then rpg games![ld :ld: :ld:](https://www.thecoli.com/styles/default/xenforo/smilies/ld.png)
It feels like a glorified version of gauntlet, you enter a dungeon and some ass hat at the back
![stopitlsime :stopitslime: :stopitslime:](https://www.thecoli.com/styles/default/xenforo/smilies/stopitslime.png)
opens the "monster spigot" and you fight every drop of monster that comes out .........
Now to be fair: ![whoa :whoa: :whoa:](https://www.thecoli.com/styles/default/xenforo/smilies/whoa.png)
Some of these games are admittedly more concerned about the long term co-op, "loot" balance, & PvP aspects then a story people may pay attention to once, with subsequent play through's mainly for better "loot". Also I can think of plenty of non western rpgs that are dungeon crawls and the most obvious cousin is the old random battle system. I've played many a game where dem hoes come every 4 steps ...no literally, you can watch the sprite and count the animation frames. At least WRPG's dungeon crawls do a decent job of presenting an arc of the world; making it feel like the world is under some kind of process that's causing the hoards of monsters.
Conclusion:![whoo :whoo: :whoo:](https://www.thecoli.com/styles/default/xenforo/smilies/whoo.png)
WRPG dungeon crawls feel like Dynasty Warriors
with town hubs, and a dialog tree. But at least they don't pretend Dynasty Warriors is an rpg cause the story integration in WRPG dungeon crawls are only a little better then DW. When playing other games with dungeon crawl elements at least you can expect them to weave story related situations into it. Be it a character geting lost, the party being broken up by some event and they have to find their way back, a chase/escape sequence, etc. Even with random battles they can sometimes add story sequences/events within the actual random battle itself. Be it dialog during battle, enemy targeting one character because of something in the story arc, a character getting robbed(which causes you to find the thief later), etc. The story in WRPG dungeon crawls suffer because their focus is geared toward "Feat +2 performance festivals" to see what kind of epic color swap sword +10 "loot" drop I get
![krs :krs: :krs:](https://www.thecoli.com/styles/default/xenforo/smilies/krs.png)
![manny :manny: :manny:](https://www.thecoli.com/styles/default/xenforo/smilies/manny.png)
![stopitlsime :stopitslime: :stopitslime:](https://www.thecoli.com/styles/default/xenforo/smilies/stopitslime.png)
![childplease :childplease: :childplease:](https://www.thecoli.com/styles/default/xenforo/smilies/childplease.png)
......................................
![snoop :snoop: :snoop:](https://www.thecoli.com/styles/default/xenforo/smilies/snoop.png)