An underrated jrpg that does everything right ....that wrpgs get wrong is.....
![way%20of%20the%20samuri.jpg](http://www.videogamestashbox.com/magicbox/oldgames/way%20of%20the%20samuri.jpg)
yakuza did it rightThe narrative and the structure of open world games always have a huge disconnect that makes 0 sense in the context of the world.
Its a huge glaring flaw in the way theyre designed.
The worlds about to end they need my help urgently
But first let me collect 250 orbs and help a bartender collect some fur. shyt is downright stupid.![]()
yakuza did it right
yakuza came from shenmue.So does Shenmue.
I rarely finish WRPG games because the stories are so lax. They more or less feel like the excuse for exploring an open world rather than the driving force behind the game.
Conclusion:
WRPG's feel like they give you a world in a particular state, while other games feel like they give you a world in a particular state ...that's also under some process. I don't want the world to feel like it's waiting in stasis for me to poke around in it. If you have no imagination and don't care for stealing a pair of rusty scissors from a random NPC then I can see those games being mad boring.
Yeah I'm kidding besides Mass Effect I'm not too invested into WRPGS usually. The open world thing doesnt do anything for me.That's why I'm not getting the Mass Effect hate in here. It's one thing to knock Bethesda but Bioware's RPGs aren't really open world just more based on choice. Andromeda of course is gonna be open world but nobody has played it yet.
The last game in the series burned a lot of bridges.That's why I'm not getting the Mass Effect hate in here. It's one thing to knock Bethesda but Bioware's RPGs aren't really open world just more based on choice. Andromeda of course is gonna be open world but nobody has played it yet.