I hate the story progression/structure of WRPG's

KushSkywalker

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The narrative and the structure of open world games always have a huge disconnect that makes 0 sense in the context of the world.

Its a huge glaring flaw in the way theyre designed.

The worlds about to end they need my help urgently :ohhh:


But first let me collect 250 orbs and help a bartender collect some fur. shyt is downright stupid.
:mjlol:
Grand Opening Grand Closing.
:dead:
 

daze23

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They have different factions you can join with their own stories too (the dark brotherhood, thieves guild, etc.). Fallout 4 didn't do it right and I think that's clouding judgment.
Fallout 4 did have different groups you could join though. my Railroad and BoS playthroughs were pretty different. I think that gets clouded by the fact that people try to do everything in their first playthrough. again, it's a lack of actual "role playing". people go down a list, fast traveling around the map, to complete a checklist
 

Ciggavelli

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Fallout 4 did have different groups you could join though. my Railroad and BoS playthroughs were pretty different. I think that gets clouded by the fact that people try to do everything in their first playthrough. again, it's a lack of actual "role playing". people go down a list, fast traveling around the map, to complete a checklist
I tried both the railroad and institute routes. Both were lacking in the story department for me. Maybe the BoS is different, but I'm guessing not. :yeshrug:
 

Animal House

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Okay. Replace MGSV and a few words in my post with Fallout 4 and my point still is the same. The "story" starts off seriously but the way the game is structured, the story isn't really "important" due to the way the game plays. I don't play that type of game for the story though.

A game like Mass Effect 2 though seems to have done it right as the story seems to flow naturally without having serious beats and or moments where you can just go do w/e while something serious is happening in the background.
I was about to say ME2. Lets be serious there really haven't been too many jrpg that were great lately. There's only a handful and even those weren't fukking with Fallout, DA, Witcher and ME. Hopefully we see a return to dominance with FF, Persona and Star Ocean. I haven't played Xenoblade on the Wii U so i cant speak on that but damn i need a jrpg right now
 

Czerka

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i just started playinhg through ff13. its refreshing how much more soul JRPG's have over empty games like fallout. and jrpgs have their own problems, but the way the storylines are delivered is so much better
 

BaldingSoHard

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The narrative and the structure of open world games always have a huge disconnect that makes 0 sense in the context of the world.

Its a huge glaring flaw in the way theyre designed.

The worlds about to end they need my help urgently :ohhh:


But first let me collect 250 orbs and help a bartender collect some fur. shyt is downright stupid.:mjlol:

Post of the year. Witcher fukking sucks.
 

The Devil's Advocate

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I think part of the problem is how people play them. no one wants to "role play". they just want to treat it like a mission checklist... and then complain about that
what people are saying, is the games are set up so it's impossible to role play

the most important of ALL things would be saving the world, saving your child, going after the main guy


while on the way to doing that... who in their fukking right mind is taking time to save people from a ghost, find the hidden gem, help the random stranger find her husband, save every little town on the way


no.... nobody would...



games should incorporate side missions INTO the main point... you are going after your son... the bartender needs help finding fur... but he also has the hidden piece you need to find your son... so THAT is the reason you do that side mission



if i'm really role playing.. i'd beat the main mission first and then the side shyt after the world is saved... but 99% of the side mission should magically disappear after i save the world anyway right?


basically the side missions should be unlocked by the main missions...


mission 1 complete

10 side missions open up

mission 2 unlocks only after completing those 10 side missions, which leads up to mission 2

mission 2 complete

30 side missions open up that directly are the cause of mission 2, which leads up to mission 3


etc etc


instead we get

mission 1 complete


368 side missions open up... none having to do with main mission
 

Fatboi1

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what people are saying, is the games are set up so it's impossible to role play

the most important of ALL things would be saving the world, saving your child, going after the main guy


while on the way to doing that... who in their fukking right mind is taking time to save people from a ghost, find the hidden gem, help the random stranger find her husband, save every little town on the way


no.... nobody would...



games should incorporate side missions INTO the main point... you are going after your son... the bartender needs help finding fur... but he also has the hidden piece you need to find your son... so THAT is the reason you do that side mission



if i'm really role playing.. i'd beat the main mission first and then the side shyt after the world is saved... but 99% of the side mission should magically disappear after i save the world anyway right?


basically the side missions should be unlocked by the main missions...


mission 1 complete

10 side missions open up

mission 2 unlocks only after completing those 10 side missions, which leads up to mission 2

mission 2 complete

30 side missions open up that directly are the cause of mission 2, which leads up to mission 3


etc etc


instead we get

mission 1 complete


368 side missions open up... none having to do with main mission
That's similar to how GTA is set up. Certain side missions open up after completing certain missions.
 

daze23

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what people are saying, is the games are set up so it's impossible to role play

the most important of ALL things would be saving the world, saving your child, going after the main guy


while on the way to doing that... who in their fukking right mind is taking time to save people from a ghost, find the hidden gem, help the random stranger find her husband, save every little town on the way


no.... nobody would...



games should incorporate side missions INTO the main point... you are going after your son... the bartender needs help finding fur... but he also has the hidden piece you need to find your son... so THAT is the reason you do that side mission



if i'm really role playing.. i'd beat the main mission first and then the side shyt after the world is saved... but 99% of the side mission should magically disappear after i save the world anyway right?


basically the side missions should be unlocked by the main missions...


mission 1 complete

10 side missions open up

mission 2 unlocks only after completing those 10 side missions, which leads up to mission 2

mission 2 complete

30 side missions open up that directly are the cause of mission 2, which leads up to mission 3


etc etc


instead we get

mission 1 complete


368 side missions open up... none having to do with main mission
a lot of that stuff is tied to the main quest. if you feel your character wouldn't bother with some not required side content, then don't bother with it
 
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