I feel like Sony making 10 live service games is another nail in the coffin for the industry.

Ezekiel 25:17

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Destiny has been around for a decade. I think that makes Bungie a good judge for potential live service games.

I actually used to enjoy Destiny when you could actually enjoy it solo.

I played Destiny and it ain't good. Plays like Halo and the aim assist is terrible. It's a grind fest looters shooter that requires borderline hacking to beat the bosses.
 

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I look at it like this: the area in which Sony's portfolio was lacking was multiplayer games.

Unfortunately, in today's world, if a game has an active multiplayer element, it IS a live service game. The days of being able to put a game out, throw out s couple of map packs over the span of a year, and then maybe just let things rock with an occasional hotfix or rebalancing patch are over. The minute you aren't giving modern players another treadmill to jump on for playing the game, you're stuck finding out who the real core playerbase is REAL quick.

Eventually, this trend will evolve into something else (since this is really just the far flung evolution of what started with Call of Duty 4 doling out upgrades via leveling), and this focus will be turned elsewhere.

As long as they don't entirely switch over to this approach, everything should be alright. This is really just hitting the ground hard to hopefully get one or two games that stick, and help account for the gaps in releases that these long ass dev cycles for single player games are seeing now.
 

Ezekiel 25:17

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I look at it like this: the area in which Sony's portfolio was lacking was multiplayer games.

Unfortunately, in today's world, if a game has an active multiplayer element, it IS a live service game. The days of being able to put a game out, throw out s couple of map packs over the span of a year, and then maybe just let things rock with an occasional hotfix or rebalancing patch are over. The minute you aren't giving modern players another treadmill to jump on for playing the game, you're stuck finding out who the real core playerbase is REAL quick.

Eventually, this trend will evolve into something else (since this is really just the far flung evolution of what started with Call of Duty 4 doling out upgrades via leveling), and this focus will be turned elsewhere.

As long as they don't entirely switch over to this approach, everything should be alright. This is really just hitting the ground hard to hopefully get one or two games that stick, and help account for the gaps in releases that these long ass dev cycles for single player games are seeing now.

Factions 1 ain't live Service and it's still very popular 8 years later on the 3rd console. From Ps3, to Ps4, and now Ps5.

What people really arent thinking about is the exploitation of microtransactions
 

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Factions 1 ain't live Service and it's still very popular 8 years later on the 3rd console. From Ps3, to Ps4, and now Ps5.

What people really arent thinking about is the exploitation of microtransactions

The part you're kind've glossing over is the eight years later part.

On one hand, it's great that there are people still playing Factions. But on the other hand, if Factions launched today as it did back then, Naughty Dog would get roasted for not supporting the game enough. Whether we like it or not, the market has changed, and expectations are different.
 

winb83

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Unless these things flop when the money on them starts flowing over time we'll go from dedicated single player games to hybrid releases kinda like how people used to say games like Uncharted had tacked on multiplayer. The money dictates what corporations do after all.

It's easy to see this going to almost all games having live service elements with an added on single player mode for some of them.
 

Khalil's_Black_Excellence

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Sony fans never wanted live service games though. We just wanted a couple exclusive multiplayer FPS games. Outside of Factions what did Sony have? Nothing. We have relied on strictly 3rd party FPS for the past 10 years. And looking into it, Killzone Shadow Fall released in 2013. So about 10 years.
The other reality of the matter is multi-player games are essentially becoming GAAS wholesale. Just a matter of evolution.
 

MeachTheMonster

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People like playing games with their friends.:manny:

Gaming has always been a social activity.

The biggest thing I remember about classic games like Pac-Man or even back as far as like space invaders, was that you were trying to get a better score than the guy you were gonna pass the sticks too.

Even when we made it to games like Mario bros, it was still kinda about passing the sticks and seeing if your little brothers Luigi could outdoo you.

Going all the way up to GTA3 what did we do??? Sit around with a group of friends and see how much fukkery we could commit before dying and passing the sticks.

It’s only been kinda recently that purely single player games have taken the spotlight. And that’s just cause the people that chose to talk about it online have gravitated to those games.

In reality it’s always been the multiplayer games getting all the attention from the majority of people playing games.

GAAS is just the natural progression of what gaming has always been, evolved with modern technology.

Sony would be silly to continually ignore that market :manny:
 

Khalil's_Black_Excellence

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People like playing games with their friends.:manny:

Gaming has always been a social activity.

It’s only been kinda recently that purely single player games have taken the spotlight. And that’s just cause the people that chose to talk about it online have gravitated to those games.

Sony would be silly to continually ignore that market :manny:
Ehhh..that's only about 1/2 true and the bolded being false. It's always catered to both. There's always been a plethora of multi-player games AND single player games. You may have been passing the stick in those SP games that still kinda catered to a group audience, but there were also loads of games that were much more about the individual experience as well. Hell, for decades, you couldn't even convince people outside of gaming that it even had social elements to it. It's only now that it's so mainstream that that's no longer the misnomer about it. But even still, there's heavy individual focus as well.
 
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