Horizon Zero Dawn | PS4/PC | Out Now

marcuz

Veteran
Supporter
Joined
May 2, 2012
Messages
55,000
Reputation
12,806
Daps
157,155
Brehs I LITERALLY spent 4 hours last night hunting and doing one side mission. I haven't felt this fully immersed into a game in a long time.
i havent felt this immersed in a game since mass effect 2. its rekindled my love of gaming :mjcry: this is the only game i've ever played where i've spent all night wandering the world without doing a single mission.
 

SnugglesDaBear

Superstar
Joined
Jun 23, 2012
Messages
1,879
Reputation
723
Daps
13,622
i think thats the one i'm using right now
Oh ok. That's the second best option I have available to me right now. I'm on the long road to Meridian so I think you might be ahead of me and have better options with the merchants.
 

Kamikaze Revy

Bwana ni mwokozi wangu
Supporter
Joined
Sep 4, 2012
Messages
29,681
Reputation
9,366
Daps
76,000
Reppin
Outer Heaven
Latest Updates
LATEST PATCH: 1.04
We’re pleased to announce that Patch 1.04 for Horizon Zero Dawn has been released today. This patch fixes a number of progression and technical issues, detailed below. Please be aware that this list may contain several spoilers.

Main Quests

  • Fixed an issue in “The Proving” where one of the attackers would fall down the slope.
  • Fixed an issue in “The Womb of the Mountain” where the spear would not be in Aloy’s inventory if players opened a treasure box with a DLC item before retrieving Aloy’s weapons. Note: Players who have already encountered the issue will need to reload from a game saved prior to this quest.
  • Fixed an issue in “A Seeker at the Gates” where players would be able to enter the gates of Mother’s Watch when fast-traveling to this location.
  • Fixed an issue in “A Seeker at the Gates” where the quest objective would not update from “Go to the Carja Border Fort” to “Kill the corrupted machines”.
  • Fixed an issue in “A Seeker at the Gates” where players could not progress through the Carja Fort.
  • Fixed an issue in “The City of the Sun” where Erend wouldn’t spawn after the dialogue with him ended if players rushed past the civilians on the bridge.
  • Fixed an issue in “The Sun Shall Fall” where players couldn’t return to Dervahl if they fast-traveled during the objective “Talk to Dervahl”.
  • Fixed an issue in “The Grave Hoard” where skipping the conversation with Sylens at the end of the quest and immediately restarting would prevent “To Curse the Darkness” from starting.
  • Fixed an issue in “Deep Secrets of the Earth” where players couldn’t enter the bunker if they fast-traveled away from the objective after they had interacted with the bunker.
  • Fixed an issue in “The Terror of the Sun” where Aloy would respawn in an empty arena after being killed by the Behemoth. Note: Players who have already encountered the issue will need to go to Sunfall, at which point they will be teleported back into the arena to continue the quest.


Side Quests and Activities

  • Fixed an issue in “Hunter’s Blind” where the objective would not update after talking to Talanah.
  • Fixed an issue in “Hunter’s Blind” where players could kills the Glinthawks before the actual objective was triggered.
  • Fixed an issue in “The Foreign Lands” where players could already deliver the bow to Lakhir before being instructed to do so.
  • Fixed an issue in “Fatal Inheritance” where the objective would fail to update after disabling the lure device and speaking with Ranaman during the quest.
  • Fixed an issue in “Blood on Stone” where the Rockbreaker would not surface correctly if players fast-traveled from and to the quest area just before the start of the sequence.
  • Fixed an issue in “Death from the Skies” where the Stormbird objective would remain active after deactivating the lures and fast-traveling from and to the quest area.
  • Fixed an issue in “Redmaw” where Redmaw would be alive again if players left the quest area during the objective “Talk to Ahsis”.
  • Fixed an issue in “Redmaw” where the marker for the objective “Talk to Ahsis” would be invisible outside of the quest area.


Game Systems

  • Fixed an issue where exploration music would drop out after a long period of play.
  • Fixed an issue where Aloy could become ‘stuck’ in her sliding animation.
  • Fixed miscellaneous issues to improve the overall play experience.

Please download Horizon Zero Dawn patch 1.04 and let us know what you think. We’ll continue to work on further fixes for and enhancements to the game based on your comments. In the meantime, keep an eye on this space for the latest Horizon Zero Dawn news and updates!



EDIT:

We are aware of a UI bug introduced in Horizon Zero Dawn after patch 1.04 where all outfit stats appear to have doubled. Please note that this bug is only in the UI and not reflected in gameplay. This issue is being looked into currently and we shall try to address it as soon as possible. We apologize for the inconvenience.
 

marcuz

Veteran
Supporter
Joined
May 2, 2012
Messages
55,000
Reputation
12,806
Daps
157,155
Latest Updates
LATEST PATCH: 1.04
We’re pleased to announce that Patch 1.04 for Horizon Zero Dawn has been released today. This patch fixes a number of progression and technical issues, detailed below. Please be aware that this list may contain several spoilers.

Main Quests

  • Fixed an issue in “The Proving” where one of the attackers would fall down the slope.
  • Fixed an issue in “The Womb of the Mountain” where the spear would not be in Aloy’s inventory if players opened a treasure box with a DLC item before retrieving Aloy’s weapons. Note: Players who have already encountered the issue will need to reload from a game saved prior to this quest.
  • Fixed an issue in “A Seeker at the Gates” where players would be able to enter the gates of Mother’s Watch when fast-traveling to this location.
  • Fixed an issue in “A Seeker at the Gates” where the quest objective would not update from “Go to the Carja Border Fort” to “Kill the corrupted machines”.
  • Fixed an issue in “A Seeker at the Gates” where players could not progress through the Carja Fort.
  • Fixed an issue in “The City of the Sun” where Erend wouldn’t spawn after the dialogue with him ended if players rushed past the civilians on the bridge.
  • Fixed an issue in “The Sun Shall Fall” where players couldn’t return to Dervahl if they fast-traveled during the objective “Talk to Dervahl”.
  • Fixed an issue in “The Grave Hoard” where skipping the conversation with Sylens at the end of the quest and immediately restarting would prevent “To Curse the Darkness” from starting.
  • Fixed an issue in “Deep Secrets of the Earth” where players couldn’t enter the bunker if they fast-traveled away from the objective after they had interacted with the bunker.
  • Fixed an issue in “The Terror of the Sun” where Aloy would respawn in an empty arena after being killed by the Behemoth. Note: Players who have already encountered the issue will need to go to Sunfall, at which point they will be teleported back into the arena to continue the quest.


Side Quests and Activities

  • Fixed an issue in “Hunter’s Blind” where the objective would not update after talking to Talanah.
  • Fixed an issue in “Hunter’s Blind” where players could kills the Glinthawks before the actual objective was triggered.
  • Fixed an issue in “The Foreign Lands” where players could already deliver the bow to Lakhir before being instructed to do so.
  • Fixed an issue in “Fatal Inheritance” where the objective would fail to update after disabling the lure device and speaking with Ranaman during the quest.
  • Fixed an issue in “Blood on Stone” where the Rockbreaker would not surface correctly if players fast-traveled from and to the quest area just before the start of the sequence.
  • Fixed an issue in “Death from the Skies” where the Stormbird objective would remain active after deactivating the lures and fast-traveling from and to the quest area.
  • Fixed an issue in “Redmaw” where Redmaw would be alive again if players left the quest area during the objective “Talk to Ahsis”.
  • Fixed an issue in “Redmaw” where the marker for the objective “Talk to Ahsis” would be invisible outside of the quest area.


Game Systems

  • Fixed an issue where exploration music would drop out after a long period of play.
  • Fixed an issue where Aloy could become ‘stuck’ in her sliding animation.
  • Fixed miscellaneous issues to improve the overall play experience.

Please download Horizon Zero Dawn patch 1.04 and let us know what you think. We’ll continue to work on further fixes for and enhancements to the game based on your comments. In the meantime, keep an eye on this space for the latest Horizon Zero Dawn news and updates!



EDIT:

We are aware of a UI bug introduced in Horizon Zero Dawn after patch 1.04 where all outfit stats appear to have doubled. Please note that this bug is only in the UI and not reflected in gameplay. This issue is being looked into currently and we shall try to address it as soon as possible. We apologize for the inconvenience.
does it patch itself automatically
 

marcuz

Veteran
Supporter
Joined
May 2, 2012
Messages
55,000
Reputation
12,806
Daps
157,155
they need to fix the issue where the weather changes in a blink of an eye. it'll go for night to day in seconds, rain to sunny in seconds, etc
 

666 ReVeNGe 666

TROLL IS LIFE
Joined
Sep 16, 2014
Messages
19,726
Reputation
-4,650
Daps
44,494
they need to fix the issue where the weather changes in a blink of an eye. it'll go for night to day in seconds, rain to sunny in seconds, etc
That and the cutscene transition :picard:

Glad they fixed this...i noticed this a few times

- Fixed an issue where exploration music would drop out after a long period of play.
 

Kamikaze Revy

Bwana ni mwokozi wangu
Supporter
Joined
Sep 4, 2012
Messages
29,681
Reputation
9,366
Daps
76,000
Reppin
Outer Heaven
does it patch itself automatically

they need to fix the issue where the weather changes in a blink of an eye. it'll go for night to day in seconds, rain to sunny in seconds, etc
Yeah, if you leave your system in standby mode and have enough hard drive space it should take care of itself without you doing anything.

I saw the issue you mentioned happen to me once in front of a cauldron. The whether glitched and went from night to day and raining in a flash.
 

Captain Crunch

Veteran
Joined
May 9, 2012
Messages
44,150
Reputation
2,409
Daps
111,883
Reppin
NY
I'm 22 hours in(finished about 50%-70% of the main story) and have been enjoying the game. However there's a number of things that need to be fixed for the next game.

1. Allow you to fast travel anywhere
2. The birds and sea creatures should be rideable.
3. Platforming needs to be fixed, too many times I can't grab on to something that 's right in reach.
4. Fix the waypoint system, copy how R* does it in GTA and RDR.
 

666 ReVeNGe 666

TROLL IS LIFE
Joined
Sep 16, 2014
Messages
19,726
Reputation
-4,650
Daps
44,494
I'm 22 hours in(finished about 50%-70% of the main story) and have been enjoying the game. However there's a number of things that need to be fixed for the next game.

1. Allow you to fast travel anywhere
2. The birds and sea creatures should be rideable.
3. Platforming needs to be fixed, too many times I can't grab on to something that 's right in reach.
4. Fix the waypoint system, copy how R* does it in GTA and RDR.
U can fast travel anywhere though :heh:

It's easy. To any campsite.

Explain No. 4 more......about the way point system..?
 
Top