Each to their own but I’m not putting Horizon gameplay over ragnarok in any way shape or form, same for the characters/voice acting
Gameplay is extremely fun with all 3 weapons until the very end of GOW, horizons was repetitive as hell
GOWR definitely had better characters / story / etc, but its really just a really good brawler.
I'm not sure how HFW is repetitive when there's so much different shyt to do in that world and so many different ways you can do it.
I do think they did a bad job at rolling out the various weapons in the game, because they dont really tell you how to use some of them, and you gotta do the hunting ground challenges to really understand the mechanics of some of these weapons - and that was entirely optional content.
I enjoyed the exploration more in Horizon, and GoWR obviously has very good melee/character action combat, which horizon lacks but Horizon has a unique hook as a third person open world shooter. Theres really not many games like that, especially with the premise of shooting parts off robot dinosaurs that feels very satisfying to me.
Aloy as a character is dry as hell and the second half of the story fell off a cliff, but the general game play loop of horizon is still very much more fun to jump in and fool around in.
I feel like they tried to make the story / game all ages or some shyt, and thats why Aloy doesnt go through any mature or deeply emotional situations.
We only really see her breakdown once and then the whole dynamic with Rost and Beta.