God of War | PS4/ PC |

James Gordon

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I've watched all the cutscenes now I got the game playin thru it an I can see why it's goty:leon:

Plat bout to be in my hands:wow:
 

dakidblu

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Just got this and a ps4 pro yesterday should i play this or spider man first?
 

Kamikaze Revy

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Just got this and a ps4 pro yesterday should i play this or spider man first?
Both are very different games.
For me, I wasn't able to put GOW down. I played it straight through every single night without a break.
Spider Man is fun...but I still haven't beaten it even though it's a significantly shorter game than GOW.
 

Fatboi1

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Mowgli

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"We cut a lot of bosses – a lot," Barlog told NoClip's Danny O'Dwyer. "Y'know, we had so many more, it was a much more ambitious, crazier game. As you go through development, you start realizing, no, it's too big, we can't do this. One boss takes like 30 developers a year and a half. It's an absolutely massive scale when you really consider it."

Barlog went on to describe that there was a "boss team" working on bosses for the game, but they had to work on other things as well, making it more difficult to simply add in bosses.

The director also described how the trolls, which were plentiful boss fights throughout the game, were never actually meant to be bosses. The team had trouble figuring out where to put the health bar on the massive creatures and eventually decided it made the most sense to give them a boss health bar that is always on screen. Barlog wanted to do more with the lore of their names, as well, but couldn't fit it into the scope of the story. His explanation for how they fit into the game can be found in NoClip's documentary above.


Does this nikka need a Kickstarter ? :rudy:
 

KushSkywalker

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"We cut a lot of bosses – a lot," Barlog told NoClip's Danny O'Dwyer. "Y'know, we had so many more, it was a much more ambitious, crazier game. As you go through development, you start realizing, no, it's too big, we can't do this. One boss takes like 30 developers a year and a half. It's an absolutely massive scale when you really consider it."

Barlog went on to describe that there was a "boss team" working on bosses for the game, but they had to work on other things as well, making it more difficult to simply add in bosses.

The director also described how the trolls, which were plentiful boss fights throughout the game, were never actually meant to be bosses. The team had trouble figuring out where to put the health bar on the massive creatures and eventually decided it made the most sense to give them a boss health bar that is always on screen. Barlog wanted to do more with the lore of their names, as well, but couldn't fit it into the scope of the story. His explanation for how they fit into the game can be found in NoClip's documentary above.


Does this nikka need a Kickstarter ? :rudy:
:russ:
 

HiiiPower

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This was the GOTY, definitley deserved.

Finally Beat it and did the Special Ending...I would definitely put this over Horizon:ehh:Will play the New Game Plus when I get more Elite Stuff

I know horizon came out a couple years ago but iv just got round to playing through it, I understand the praise it got because it’s a dope game, but GOW is better in literally every way.
 
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