Khalil's_Black_Excellence
The King of Fighters
One thing I will say I don't like about this is that it seems when they want to make a boss fight or midboss tough they just throw a bunch of fodder enemies at you in addition to the boss. That's cheap. At certain points you have a very strong enemy in front of you with a bunch of draugers behind you, some throwing fireballs, some with the skates, and others with shields. It's cheap. After winning you feel less like it was actual skill and strategy and more like you avoided the fukkery combo that time.
Eh...not really. Doesn't feel all that cheap to me. Villains don't fight fair, pretty much ever, so for a boss to bring his crew into a fight just seems like some shyt that a boss villain would do. Also, with how the game is designed and plays, that just incorporates the strategy of the fights even more into it. It doesn't feel too unfair with the level of strength and capabilities you have/acquire/get to utilize at your disposal. Not to mention that many other games do the same thing. While I'm not aware of this from personal experience or research, but I have an inklin that it may not even play out this way on lower difficulty levels either. Lastly, I think you may just have a qualm with gitn gud.