Gears of War 4 OT

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this game is entertaining as fukk!
when they shine and polish this
shyt like stacy adams...
wat6rr.jpg
 

Kamikaze Revy

Bwana ni mwokozi wangu
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Gears of War 4 Multiplayer Video Preview: A Great Foundation with Some Work to Do

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After playing the multiplayer beta of Gears of War 4, it’s time to sit back and talk about how it performs, keeping firmly in mind that this is a beta, and basically nothing is final.

Scratch that, I’m actually not going to sit back, and to continue the experiment I started with Quantum Break, I did it while playing, and you can see the recording below.

The result is probably less professional (please forgive that, it’s a work in progress even on our side), but the reactions are doubtlessly more genuine, especially considering the fact that playing a multiplayer shooter certainly leaves you less time to think.

And Gears of War 4 indeed doesn’t leave you much time to think. The maps, at least so far, are very compact. They encourage multiplayer, and getting “In the face” of the enemy as soon as possible.

Sitting behind cover for long is gonna get you flanked and slaughtered, and taking pot shots at the enemy for afar doesn’t yield many results.

The weapons available seem to need some balancing, with the shotgun being absolutely dominant thanks to the easiness of getting to close quarters and just putting your barrel in the face of your opponents. On the other hand, the Lancer, as iconic as it is, doesn’t seem as effective as it should be.

At least from my experience, the lancer is good at making noise and forcing enemies to keep their head down while your team flanks them to obliterate them at shotgun point, but rate of fire and shot dispersion limit its effectiveness as an actual killing machine in its own right.

The result is that a dominant percentage of players just use the shotgun and ignore the other weapons, but finding those potential balancing issues and addressing them is exactly what a beta is for.

Visuals are still a bit on the rough side, with frame rate that takes some hits here and there, but Microsoft promised that the game is going to “absolutely hit” the 1080p, 60 FPS benchmark in versus multiplayer by launch.

On the other hand, the art direction is fantastic, and the map design is just what you’d expect from a Gears of War game, which is to say that it’s awesome.

The competitive multiplayer is challenging, and much less forgiving than in other games, which means that shooter newbies like me are going to find themselves facing a steeper learning curve, but winning a match is very satisfying.

Even in this unfinished stage, Gears of Wars 4‘s multiplayer is a ton of fun, and brings forth very solid hopes that this chapter of the series will nail the experience of the early games of the franchise.

You can hear a lot more in the video below, and also watch a few matches, that portray a lot more victories that you would expect from someone like me. Obviously, though, it was just due to being carried by a good team.
Gears of War 4 Multiplayer Video Preview: A Great Foundation with Some Work to Do | DualShockers
 

Black Hans

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Wait, the beta came with Gears of War UE? :wtf::gladbron:

I haven't turned on my Xbox One in months. Gonna have to check and see if they sent me a beta code :banderas:
 

Jack Skellington

yes indeed family
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Completed gears 1 and 2 but sold my Xbox 360 by the time GOW3 came out.


just downloaded GOW3 on my X1.

:blessed: finna get ready for GEARS 4 BREHS
 

Brief Keef

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bringin yall more piff





i know they mad as hell i aint die :laff:





:mjlol:









that wall cancel work



 
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Spliff

Godzilla got busy.
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Don't like how you have to re-press your roadie run button after going in and out of cover. fukks up the fluidity.

And the shot delay after roadie run and evading is a bit much. Makes it feel like I'm suffering input lag.

The above might be because I'm currently used to UE tho. :manny:

Not feeling the huge maps, but you move faster in this compared to 1/UE, so it's relative. Can't remember if Gears 3 ran this fast, but those size maps felt perfect.

Other than that, the TPS god is back. :banderas:
 

Red Omega

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They put absolutely no effort in to redefining this game, at times if I didn't know better I'd think I was playing gow 1. Very disappointed.
 

Brief Keef

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Don't like how you have to re-press your roadie run button after going in and out of cover. fukks up the fluidity.

And the shot delay after roadie run and evading is a bit much. Makes it feel like I'm suffering input lag.

The above might be because I'm currently used to UE tho. :manny:

Not feeling the huge maps, but you move faster in this compared to 1/UE, so it's relative. Can't remember if Gears 3 ran this fast, but those size maps felt perfect.

Other than that, the TPS god is back. :banderas:

there shouldnt be a shot delay it handicaps the fukk outta people especially in 2v1 3v1 situations this game moves so fast that every second is crucial i should be destroying cats more than i already am this shot delay is saving nikkas asses
 

1970s HeRon Flow

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Got tired of beta already :yeshrug: was gonan try and go for Onyx rank but Wat for,I'll just wait for game to come out,I liked every thing I seen so far,except for character design:ld:
 
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