Athia is a constantly evolving world, with environmental changes impacting gameplay from time to time. As the preview reached its final stage, a “Break Storm” suddenly fell over Frey. These storms change the overall appearance of the area and are home to incredibly challenging monsters. With Cuff’s encouragement, Frey puts up a good fight, but when an enormous monster appears, it’s soon game over. The last part of the stream showed a Quick Load option should Frey’s journey have an abrupt ending.
Overall, I was quite impressed with this early build of Forspoken, and I am looking forward to seeing just how the game progresses the further along in its development it gets. Portions of its gameplay and visuals remind me somewhat of the stronger components of Final Fantasy XV, and I was impressed by the scope of the environments as Frey traversed across them. If I had one concern at the moment, I think it would be that there’s a sense of “loneliness” permeating the overall game outside of the overcrowded Cipal. Given the plot emphasis on “finding oneself,” that might be very intentional.