Final fantasy XVI (Official Thread) ensure spoilers are wrapped in spoiler tag.

MeachTheMonster

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The combat doesn’t look very impactful/challenging. Just flashy with particles and light shows everywhere.

I know it’s not “open world” but have they talked about towns and settlements?

Really would hate for this to be corridors and combat like 13 :smh:
 

Gizmo_Duck

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The combat doesn’t look very impactful/challenging. Just flashy with particles and light shows everywhere.

I know it’s not “open world” but have they talked about towns and settlements?

Really would hate for this to be corridors and combat like 13 :smh:


You dont even have a ps5, fukk you concerned about the combat for a game you can’t play :mjlol:
 

The Mad Titan

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The combat doesn’t look very impactful/challenging. Just flashy with particles and light shows everywhere.

I know it’s not “open world” but have they talked about towns and settlements?

Really would hate for this to be corridors and combat like 13 :smh:
I've been avoiding as much as I can, but hopefully it has like a difficulty setting or something, or at least like a NG+ hardmode or even hardmode dungeon
 

MeachTheMonster

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I've been avoiding as much as I can, but hopefully it has like a difficulty setting or something, or at least like a NG+ hardmode or even hardmode dungeon
I know some people are hype on this game, but the more i see, i’m just not seeing it.

Combat is action, but it doesn’t really look twitch/skill based like a dmc. Seems all like automatic button mashing shyt. Dude just teleports to each enemy and goes ham. Don’t see any strategy happening or anything that looks like a challenge to pull off.

As far as i’ve seen there’s been no real talk of towns, or puzzles, mini games, exploration. Just walking down hallways and fighting and watching some emotional story.

IDK about this one, unless there’s a bunch they are holding back on.:patrice:
 
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