Final Fantasy XV [PS4|XONE]

Khalil's_Black_Excellence

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The rest of the game will be linear and IMO incredibly boring and frustrating. You'll get the option to go back in time, the question is will you even care at that point.

Not everyone minds linearity tho and since the option to go back into the open world is still there, it's not a big deal IMO. Not sure why it is so much in yours, lol.
 

Fatboi1

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C3p-yxuUYAAzqhE.jpg

60fps pro mode Feb 21St.

Limited time quests
Level 120
Can store 200 pictures now
Can use music player while riding Chocobo
 
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Kamikaze Revy

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Square Enix detailed some upcoming updates and downloadable content for Final Fantasy XV during an Active Time Report live stream today.

Get the information below.

■ Updates

February 21

  • PS4 Pro Full HD 60 fps support – Not always 60 frames per second, but a maximum 60 frames per second.
  • Limited time quests – Quests that you can only take on for a limited time. This time it’s Hunts, but in the future there will be different quests such as fishing.
  • Level cap raised to 120 – Your experience points won’t count towards past level 99 until after the update, meaning you can’t start stocking up experience points before the update.
  • Photo capacity increased from 150 to 200.
  • Use the music player while riding a Chocobo.
March 28

  • Chapter 13 – Enhancements to the final stages of the game, including Chapter 13. You’ll also be able to play as Gladiolus for a short period.
■ Downloadable Content

Booster Pack+ (February 21)

  • Boost Sword (weapon)
  • Dragon Mod (fishing rod)
  • Aviol (reel)
Booster Pack (Free Version) (due out at a later date*)

  • Invincible suit “Magitek Exosuit” (Noctis, Gladiolus, Prompto, Ignis)
*The publisher of Power Rangers pointed out that the design of the suits might be too similar, so they have been delayed to a later date in order to revise the design.


Read more at Final Fantasy XV PS4 Pro 60 fps update launches February 21, Chapter 13 update on March 28 - Gematsu
Episode: Prompto (June)

FFXV-ATB-Update_02-02-17_Prompto.jpg


This episode will focus on character development.

■ Survey

Square Enix will host a survey for each region regarding what users want to see in future updates. Further details will be announced at a later date.

■ Free-Driving the Regalia

image: http://gematsu.com/wp-content/uploads/2017/02/FFXV-ATB-Update_02-02-17_Offroad.jpg

FFXV-ATB-Update_02-02-17_Offroad.jpg



Free drive—the ability to drive the Regalia outside of designated roads—is currently in development. Director Hajime Tabata noted that he is experimenting with various other things that he would like to share, not in an Active Time Report, but through more casual means.

■ Platinum Demo

Platinum Demo: Final Fantasy XV will be taken off of PlayStation Network and Xbox Live on March 31. Get it while you can!


Read more at Final Fantasy XV PS4 Pro 60 fps update launches February 21, Chapter 13 update on March 28 - Gematsu
 

Kamikaze Revy

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This pretty much echoes how I've felt about this game.

There's Something Weird Going On With 'Final Fantasy XV'

FFXV-Gladio-Shot-01-1200x675.jpg


We're getting some new story DLC for Final Fantasy XV, Square Enix detailed today. All three of Prince Noctis' buddies will be getting their own stories to tell in the coming months, but first up is muscle-bound, greatsword-swinging Gladio, whose episode comes out on March 28th, followed by chipper photographer Prompto in June. Ignis, for his sins, is still not dated. On the surface, this is great news for a game I enjoyed immensely, at least for the most part, and yet I'm wary about returning to this title -- something about this post-launch strategy, for me, only exacerbates some of the conflicts in the original game.

Adding story-based DLC to a single-player game in itself is not weird. Even adding in story-based DLC that takes place before the conclusion of the campaign isn't all that weird, though I maintain that it's usually a bad idea. But Final Fantasy XV was already two games awkwardly crammed together. The first was my favorite part: a glorious open world road trip where four best buds fought monsters, leveled up and traveled around eating delicious food, fishing and performing menial tasks. Like you do. After doing this for a while, however, FFXV unexpectedly railroads you into a straightforward linear progression for the rest of the game, warning you only that you won't be able to go back to the open world "for a while." But it drives ahead for the rest of the game, never again returning to carefree camping adventures of the earlier portion.

And that's what makes the post-launch strategy somewhat vexing. Earlier, we got an event straight out of an MMO: a "chocobo festival," complete with funny costumes and oodles of yellow decorations, plopped down in a lavish portion of the game only used for a minute fraction of gameplay. Like the party member DLC (presumably), it requires that the player backtrack to take advantage of the new content, which I have a difficult time doing. The aggressive drive of the latter parts of the game put a sour taste in my mouth: at the point where I left things, right before the final boss, it was no longer the experience I had been enjoying so much only hours before.

It seems to me that FFXV went through some changes during its 10-year development cycle. Which is, I know, shocking. The post-launch strategy speaks to a version of the game that sought to build on FFXIV, incorporating elements of a single-player open world game with the continuous evolution of an MMO. At some point, the story driven side of things took over, which accounts for the second half of things. I don't know if that's the order that things actually went in, but this essential conflict makes it hard to return to.

The final chapter of the game is not pretty, and unlike some other open world games, the story does not continue after it finishes. You can sort of keep playing by returning to earlier "memories," but it feels like an odd compromise. I don't want to relive glory days, I want to keep adventuring. Any open world exploration in the rest of the game takes on a distinctly funereal tone as the player marches ever onward toward the bleak future that lies ahead. Every Gigantoad skewer you eat is numbered, at the end of the day, and it stands in stark contrast to the breezy fun that the open world seems to encourage. I can do my best to forget the end of the game as I return to Gladio's story, but I know it's still there.

This is a problem I have for a lot of DLC for single player games, and it's a problem that many developers have addressed. Naughty Dog has taken to releasing story DLC that tells a self-contained story unburdened by the emotional weight of the main experience, and Bethesda balances mid-game additions with large chunks of post-game story that give you a reason to return to a world you had already left behind. FFXV, however, doesn't seem to be doing much to assuage my endgame ennui. Right now, it seems that this DLC will fall into a trap that a lot of add-on content experiences: it would have been great to have for the first playthrough, but it may not be enough to warrant a return.

There's Something Weird Going On With 'Final Fantasy XV'
 

Black Magisterialness

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I'm not going to pick it back up until all the DLC is out. And then play it again...I've already got the season pass so :manny:



Prompto look like a real hitta doe :wow:



But about chapter 14...
The REALLY dropped the ball with chapter 14. That could have easily been all your endgame dungeons, endgame hunts etc. There is no way we shouldn't be able to at least visit Lestallum (its understood about Altissia considering its basically not there anymore. And the episodes REALLY should focus on each person's role in the evacuation too.....)
 

666 ReVeNGe 666

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Level 40 on chapter 10...about to go down into the mine.

Can I beat the rest easily at this level or should I prepare more brehz?

I still don't understand the point of this bytch Aranena. Confused AF.
 

666 ReVeNGe 666

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Chapter 13 is fine... it's just chapter 11 and 12 are so short that when you chapter 13 and it's taking hours it feels long and crazy...
About to go into the mine now.

Is the rest of the game easy since I'm level 40?

I'm still loving this game though.
 

winb83

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Chapter 13 is fine... it's just chapter 11 and 12 are so short that when you chapter 13 and it's taking hours it feels long and crazy...
Chapter 13 is trash. Even the developer was forced to admit it's problems. All things considered I'd just play through it and get it over with if I was doing a playthrough and YouTube the changes.
 

666 ReVeNGe 666

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Chapter 13 is trash. Even the developer was forced to admit it's problems. All things considered I'd just play through it and get it over with if I was doing a playthrough and YouTube the changes.
So I can end this in how many hours?

About to start the mission in the mine next.
 

Saint1

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The fukk is the point of Prompto and his pictures? I'm ignoring all that shyt unless it's a side quest that gives XP.
 

Fctftl

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Beat it on my boys xbox. 7/10.

Gonna wait for the pc version to drop and get it. By then all the problems will be fixed, and it'll have all the nice add ons too. It aint perfect, but they goin in the right direction. Im lookin forward to XVI.
 

666 ReVeNGe 666

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Chapter 11 was fire

I can understand people being disappointed because it is not open world anymore but I am still enjoying this very much I'm scared for chapter 13 because everyone says it sucks
 
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