Final Fantasy XV [PS4|XONE]

666 ReVeNGe 666

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Your experience absolutely mimicks mine @RawDro

If you like the engine i highly suggest you go through each mine, get the king weapons, do all of the hunts (99 ones are crazy but fun) and even more so...do the super challenging mines-within-mines
Yeah I am going to.
Trying to get the engine blade but he never has it ready. What am I doing wrong?

Gonna beat all side missions and try to do these hunts.

Where is this secret during geometry though :lupe:

Beautiful game but so happy I get to see the band again and roam these skreets :mjgrin:

It is seriously crazy how everyone but Noct knew what they were grooming him for it :mjcry:
 

Tunez

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Yeah I am going to.
Trying to get the engine blade but he never has it ready. What am I doing wrong?

Gonna beat all side missions and try to do these hunts.

Where is this secret during geometry though :lupe:

Beautiful game but so happy I get to see the band again and roam these skreets :mjgrin:

It is seriously crazy how everyone but Noct knew what they were grooming him for it :mjcry:

Get the material
 
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Yeah I am going to.
Trying to get the engine blade but he never has it ready. What am I doing wrong?

Gonna beat all side missions and try to do these hunts.

Where is this secret during geometry though :lupe:

Beautiful game but so happy I get to see the band again and roam these skreets :mjgrin:

It is seriously crazy how everyone but Noct knew what they were grooming him for it :mjcry:
If youve given it to him to upgrade with the item he is asking for already, just do other stuff and he'll eventually call you. Its some combination of sleeping and quest completions.

Engine blade => engine blade 2 => ultima weapon (you need a sky gemstone for this one)

The best weapon that isnt a royal weapon or whatever theyre called is the zwill crossblades...they do the same or more damage as ultima weapon but are 3x as fast.

The best royal weapon is this one mace, which spreads to enemies nearby when you hit.

Theres an area south of hammerhead that has like dried bones and stuff, where if you summon enemies with the whistle, and you have the ascension that gets you 1AP for a warp attack, you can summon 2-5 weak ass monsters, kill them all with one hit with that weapon, get 1 ap for each, and if youre quick enough a fight wont even BEGIN. Easily the best ap farming in the game.
 

666 ReVeNGe 666

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If youve given it to him to upgrade with the item he is asking for already, just do other stuff and he'll eventually call you. Its some combination of sleeping and quest completions.

Engine blade => engine blade 2 => ultima weapon (you need a sky gemstone for this one)

The best weapon that isnt a royal weapon or whatever theyre called is the zwill crossblades...they do the same or more damage as ultima weapon but are 3x as fast.

The best royal weapon is this one mace, which spreads to enemies nearby when you hit.

Theres an area south of hammerhead that has like dried bones and stuff, where if you summon enemies with the whistle, and you have the ascension that gets you 1AP for a warp attack, you can summon 2-5 weak ass monsters, kill them all with one hit with that weapon, get 1 ap for each, and if youre quick enough a fight wont even BEGIN. Easily the best ap farming in the game.
I actually was farming but I think I found a better method I do the first level 2 hunt and hammerhead and his spawn seven enemies at a time and you get 1 ap. Point each time
 
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I actually was farming but I think I found a better method I do the first level 2 hunt and hammerhead and his spawn seven enemies at a time and you get 1 ap. Point each time
My method is literally walking into an area, blowing the whistle, killing four monsters without a fight even starting...lather rinse repeat. I get legit 350-400 ap a day this way. Its important to get the high level spellcast for the late dungeons....theres one where you face 4 level 99 iron giants and 2 lvl 99 marlboros at once who eat freeze and flare (99,999 damage, you read that right) for breakfast...straight up HP monsters.
 

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This pretty much echoes how I've felt about this game.

There's Something Weird Going On With 'Final Fantasy XV'

FFXV-Gladio-Shot-01-1200x675.jpg


We're getting some new story DLC for Final Fantasy XV, Square Enix detailed today. All three of Prince Noctis' buddies will be getting their own stories to tell in the coming months, but first up is muscle-bound, greatsword-swinging Gladio, whose episode comes out on March 28th, followed by chipper photographer Prompto in June. Ignis, for his sins, is still not dated. On the surface, this is great news for a game I enjoyed immensely, at least for the most part, and yet I'm wary about returning to this title -- something about this post-launch strategy, for me, only exacerbates some of the conflicts in the original game.

Adding story-based DLC to a single-player game in itself is not weird. Even adding in story-based DLC that takes place before the conclusion of the campaign isn't all that weird, though I maintain that it's usually a bad idea. But Final Fantasy XV was already two games awkwardly crammed together. The first was my favorite part: a glorious open world road trip where four best buds fought monsters, leveled up and traveled around eating delicious food, fishing and performing menial tasks. Like you do. After doing this for a while, however, FFXV unexpectedly railroads you into a straightforward linear progression for the rest of the game, warning you only that you won't be able to go back to the open world "for a while." But it drives ahead for the rest of the game, never again returning to carefree camping adventures of the earlier portion.

And that's what makes the post-launch strategy somewhat vexing. Earlier, we got an event straight out of an MMO: a "chocobo festival," complete with funny costumes and oodles of yellow decorations, plopped down in a lavish portion of the game only used for a minute fraction of gameplay. Like the party member DLC (presumably), it requires that the player backtrack to take advantage of the new content, which I have a difficult time doing. The aggressive drive of the latter parts of the game put a sour taste in my mouth: at the point where I left things, right before the final boss, it was no longer the experience I had been enjoying so much only hours before.

It seems to me that FFXV went through some changes during its 10-year development cycle. Which is, I know, shocking. The post-launch strategy speaks to a version of the game that sought to build on FFXIV, incorporating elements of a single-player open world game with the continuous evolution of an MMO. At some point, the story driven side of things took over, which accounts for the second half of things. I don't know if that's the order that things actually went in, but this essential conflict makes it hard to return to.

The final chapter of the game is not pretty, and unlike some other open world games, the story does not continue after it finishes. You can sort of keep playing by returning to earlier "memories," but it feels like an odd compromise. I don't want to relive glory days, I want to keep adventuring. Any open world exploration in the rest of the game takes on a distinctly funereal tone as the player marches ever onward toward the bleak future that lies ahead. Every Gigantoad skewer you eat is numbered, at the end of the day, and it stands in stark contrast to the breezy fun that the open world seems to encourage. I can do my best to forget the end of the game as I return to Gladio's story, but I know it's still there.

This is a problem I have for a lot of DLC for single player games, and it's a problem that many developers have addressed. Naughty Dog has taken to releasing story DLC that tells a self-contained story unburdened by the emotional weight of the main experience, and Bethesda balances mid-game additions with large chunks of post-game story that give you a reason to return to a world you had already left behind. FFXV, however, doesn't seem to be doing much to assuage my endgame ennui. Right now, it seems that this DLC will fall into a trap that a lot of add-on content experiences: it would have been great to have for the first playthrough, but it may not be enough to warrant a return.

There's Something Weird Going On With 'Final Fantasy XV'
How is this DLC accessed.

Does it pop up mid story, or is it something u select separate of the game itself.
 

Methodical

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I finished this game yesterday. Chapter 13 was fukking annoying.

I thought
When Ravus was introduced and I always thought he's a sneaky snake guy that you couldn't trust and thought it might be :demonic: finale boss but turned out it was Ardyn is the finale boss, which is disappointed

Finale Boss fighting was so easy and I feel this game is too short but love this game thou
 

storyteller

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Ish is on sale on PSN and I got a 20 dollar gift card, think I'm gonna cop but I'm all over Ni-Oh right now and still gotta finish RE as well. Yall make this sound worthwhile though, but I thought the introduction demo was kinda "meh" tbh. Considering that, is this still worth a cop fam? The demo seemed bare bones so I'm guessing this is a much deeper experience that'd prolly be worth a look.
 

HiiiPower

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Ish is on sale on PSN and I got a 20 dollar gift card, think I'm gonna cop but I'm all over Ni-Oh right now and still gotta finish RE as well. Yall make this sound worthwhile though, but I thought the introduction demo was kinda "meh" tbh. Considering that, is this still worth a cop fam? The demo seemed bare bones so I'm guessing this is a much deeper experience that'd prolly be worth a look.
For an open world game, Especially one that's been in production so long it's extremely shallow, alot of the quests are typical MMO "talk to/go collect/kill 3 of this random monster" quests, and the story and characters are pretty weak with no real depth. The combat is pretty fun tho and I enjoyed the monster hunts, plus the game looks great.

I rated it a little higher as I was playing it when it came out, but looking back now I'd probably rate it 6.5. It's solid in areas but pretty underwhelming mostly. There's games coming out soon that'll probably be much better tbh.
 

winb83

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You know, they could have fixed Chapters 10-15 by actually not rushing them and keeping whatever content in this DLC in the base game, but oh well.
They couldn't fully develop those chapters and make a realistic release schedule. The truth is the game has enough content to explore and play a complete 50-60 hours if you so chose. It's just that much of that time won't be focused on the main plot.

Fully fleshing out everything from chapter 9 and beyond would have inflated the development cost and further delayed the game. The payoff wouldn't have been worth it for Square because I doubt their sales would have gone up much because of it.
 
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