I'm aware and I've not really died before either, except once when some sort of glitch happened. Thing is, I'm not even like trying to "grind" grind per say, just that I was curious of what ends some of the sidequests would lead to, with hopes that at least some would give some good lore/character development/scenes as well as accessing off-the-beaten-path dungeons, areas, bosses, weapons, etc. Moreso, the latter has been true than than the former for sure. But yeah, I never was grinding like in normal RPGs with that specific, "leveling up" thought process in place. However, fighting hunts, bosses and clearing side quests just so happens to net you craploads of experience points, perhaps even in excess, clearly. I don't even over grind with that mechanic in place of trying to do shyt for many "in-game" days and then level up an an expensive motel either, as I treat the squad and game akin to real life in that once it's late enough at night, I take them to the nears inn or camp and just sleep on a daily basis, lol. Plus lacking visibility in darkness and daemon spawn overload makes me not want to trek all night long anyways.
Another thing about that too, is that I didn't want to do a lot of post-game playing, as I usually don't for most games, especially big ass rpgs and doubtful of replays for any lengthy ass game either (anything over 20 hours is lengthy to me), so I wanted to get the most bang for my buck in my first playthru as it's quite liable to be my last, regardless of how much I would like the game otherwise. I've always been very curious about the royal arms and acquiring all of them, at the very least, before beating the game. Not that I definitively tho that it was necessary to do, as I had an inkling that it wasn't and seems to be confirmed by the lot of ya'll that it certainly isn't necessary.