Final Fantasy VII Remake:Part1. INTERmission DLC (6/10/21).

Styles

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Crazy how much y’all are overrating OG FF7s combat :deadmanny:

Not saying turn based combat can’t be great, it can, but FF7s was not. It was as bare bones a turned based battle system could be. You guys are screaming purely off nostalgia.


And while modern jrpgs with fun turn based systems such as DQ11 and P5 do exist, I don’t think in general the combat is what makes those games stand out.

Anyway this remake clearly has a lot more depth to the battle system than the critiques are giving it credit for, so all I’ll say is for now is just wait until June. Let’s see more before we continue on this preemptive, white boy raging shyt.
 

Fatboi1

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Crazy how much y’all are overrating OG FF7s combat :deadmanny:

Not saying turn based combat can’t be great, it can, but FF7s was not. It was as bare bones a turned based battle system could be. You guys are screaming purely off nostalgia.


And while modern jrpgs with fun turn based systems such as DQ11 and P5 do exist, I don’t think in general the combat is what makes those games stand out.

Anyway this remake clearly has a lot more depth to the battle system than the critiques are giving it credit for, so all I’ll say is for now is just wait until June. Let’s see more before we continue on this preemptive, white boy raging shyt.
This. It's crazy how suddenly FFVII is the epitome of RPG combat goodness and this "looks like XV". Looks nothing like XV if you literally ignore everything happening on screen.

To me it actually looks like the combat is NOT action combat, but a variation of the classic FF ATB system cleverly disguised as action combat.

The blue bars seem like they are an ATB bar that is split into different "slots" for commands, much like FFXIII's ATB bar. These probably recharge over time, or as the characters use normal attacks.
If you look at the shortcut menu, you can see there's a possibility to switch to other characters, and their available ATB bar slots are also shown. So you can e.g. switch to Barret and use his commands, until his ATB bar is fully used up, while you wait for Cloud's ATB bar to recharge... which is exactly how the original game worked.
So if you're into that, you can play the game in a classic ATB/turn-based FF way.

The major new combat element here is that you can also hit enemies while your ATB bar is depleted - but then you only have access to the normal combos and "punisher" attacks, both of which most likely do less damage than the special command attacks, but they do help to replete the ATB bar faster (or at least to kill time until the ATB bar is full).

So you're still waiting for ATB bars to charge, but the waiting is more fun because you retain control of your character and can do some slightly weaker attacks in-between, and by using the ATB slots individually you can manage just how much of the ATB bar needs to recharge. So while you can play it in the classic way, it can also be much faster and you have things to do while waiting, making it feel like action combat as well.

This makes sense. Plus there isn't even anyone jumping in the trailer meanwhile XV/KH3 has jumps. People are just jumping the shark here.
 
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Hyperion

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Crazy how much y’all are overrating OG FF7s combat :deadmanny:

Not saying turn based combat can’t be great, it can, but FF7s was not. It was as bare bones a turned based battle system could be. You guys are screaming purely off nostalgia.


And while modern jrpgs with fun turn based systems such as DQ11 and P5 do exist, I don’t think in general the combat is what makes those games stand out.

Anyway this remake clearly has a lot more depth to the battle system than the critiques are giving it credit for, so all I’ll say is for now is just wait until June. Let’s see more before we continue on this preemptive, white boy raging shyt.

Exactly. People don't even know what they're complaining about, and I'm entirely sure they didn't look into things deeper and just wrote it off as "Oh, it's XV combat so therefore it's trash." A bit of analyzing the trailer stills and the menus will show that it's a lot deeper than what people are thinking it's going to be.

They've said they wanted to surpass the original, and I think they're dead ass serious about it. This is Square's magnum opus, I fully believe they're going to try the best they can to pull it off. FFXV they can get away with because that one was in development hell and it sold like hotcakes, not to mention the amount of money they've made from the FFXV universe as well. But in terms of a body of work, they can't be making FF mainline games that are 7.5/10 anymore, when their legacy used to be 8.5-9.5/10. They have to deliver on this.

So, that would mean that they'd have to create a groundbreaking combat system yet again, just like in the original. And if what we've all analyzed is true, I think they can do it. If it's KH/Dissidia-esque, then it's still ATB... But you just have the illusion of it being action oriented, and the attack button is really only there to chip some damage here and there.

Plus you have character switching, and it's pretty clear that there's going to be times when you're gonna wanna switch to Barret instead of sticking with Cloud. It's strategic. There may be times when you'll need a party of Cloud/Vincent/Barret, and the AI isn't always going to make the correct choices. I personally think it's dope.
 

Phillyrider807

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It was known from the very beginning that the OG Kingdom Hearts team was making this game and it wasn't gonna be turnbased. Why are people acting like this is news?

If all yall want is a hd remaster of the og ff7 then go download a pc mod. Yall could of played that over 8 years ago.
 

Action Mike

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It was known from the very beginning that the OG Kingdom Hearts team was making this game and it wasn't gonna be turnbased. Why are people acting like this is news?

If all yall want is a hd remaster of the og ff7 then go download a pc mod. Yall could of played that over 8 years ago.

Don't care what these turn based brehs think. That system was good for its time 22 years ago.

Do you know how insane people sound saying they want the same battle system from a game 22 years ago :russ: when we have the capability of so much more

This remake will surpass the OG, facts. I properly will never play OG ever again.

Story is solid unlike fakkit ffxv and they expanding it. Fish in a barrel
 

parallax

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Since they plan on adding more to this version of the game, I wonder if they plan on making more weapon bosses. A possible fight able sapphire weapon at the least.
 

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Leaks from Reddit
"From El Segundo SE branch.



This will not have ALL the information as this is a publishing /localization branch and as the Shibuya Division 1 will have the most info, but will share what there is. This is for PART 1 in no particular order.





-Game is in fact 2 parts. Part 1 ends exactly as Aerith is let down into the water after her death and a fade to black.



-Materia is shown in ALMOST all weapons. They do not appear in accessories nor do accessories appear on your character model. Different weapons will however appear on your model for example Rune Blade will be on Cloud's back if equipped and exploring.



-Different weapons have different triangle heavy hits (does not cost an ATB charge) Buster Sword has Punisher Rune Blade for for example has Cleave. You use these heavy hits after a string of regular hits. Regular hits are chip damage and the main damage will be from heavy combo finishers and the of course the massive LIMIT BREAKs.



-Using Magic will consume ATB along with MP. You get more bars as the game progresses.



-Summons will work for the most part as cut scenes like the original, they do not fight with you on the field. There is 1 new Summon Amarok and appears to be a wolf and causes darkness in addition to damage.



-Over-world map is almost seamless. There are some "zones." There will be roads and methods of transportation. It is open world. Vehicles like the Tiny Bronco work almost exactly the same only being able to go in lighter water. There will be items available occasionally on the field. Chocobos will of course be obtainable after the farm.



-They have really made an effort to make each town feel lived in, and feel like there is a reason why each place is like the way it is. Each town is very unique from the last. Cosmo Canyon iand its occasional dust storms are a stark contract to the streets of Midgar. Upper Junon feels very much more like a military installation than Midgar as well.



-Sephiroth is very limited in what is shown of him until the Kalm flashback. Before this you only hear his voice or see glimpses of him during Clouds breakdowns.



-The HP shown during the state of play is not indicative of what their HP should/would be normally during those times. Simply for Dev showcasing.



-There will be demos on the game floor with PSN demo following shortly after for people at home directly after E3.(Playstation Plus required)



-Monster redesigns for a lot of the enemies but most will remain recognizable. Some do not make an appearance. For example there was no ghost enemies in the train yard.



-Shin-ra HQ wont have quite as many floors to explore but MORE to do on the floors you do go to so it still feels like your fighting through a lot to get to the top.



-The design for Tifa is also true to the original outfit, her face appears to be mostly similar to her Advent Children design but slightly more western. Materia also shows up on her gloves.



-Cait Sith seems to be pronounced "Ket" Sith but has undergone no major design overhaul. His fighting style is more close up, and does have his BARS for a LIMIT BREAK.



-Golden Saucer will have some games that are not playable(yet) because they are essentially replaying a part of a later story mission. Some will be playable right when you arrive. They want it to feel more grand and provide a break from the main story beats while still eventually having to incorporate the story into it later.



-Red XIII has clones Cobalt XIV and Indigo XV you must fight before he joins your party in Shin-ra HQ



-Cid does not appear to be smoking but you see evidence that he does. He is clearly upset with Shera but toned down the aggressiveness as they felt it was unnecessary.



-Yuffie and Vincent are no longer optional. You can miss them up until a certain point where they then become mandatory to get. You automatically get Yuffie if you have not gotten her before Rocket Town for example.



-Cloud will have a dress and wig in one particular scene. But its fade to black getting in/out of it.



-Honey Bee in requires GIL to get into instead of a membership card.



-Squatting mini-game returns.



-As these are FULL games each will be in fact priced at 59.99 USD



-Signals have gone out to retailers to prepare for pre-orders."
 

PikaDaDon

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I've always wondered why doesn't any developer make a big budget turn based RPG like FF6-9 (including the high production value, similar art style, themes, etc.) in today's age? Seems like many people want that.

Seems that every JRPG today uses some kind of hybrid system (i.e.: ni no kuni, xenoblade, ffxv) or realtime(i.e.: tales of vesperia, kingdom hearts). The turn based games we do get are either too low budget (i.e.: octopath traveler, lost sphear) or too generic/unappealing (i.e.: Dragon Quest). I legit laughed out loud when I first saw the trailer for Octopath lol
 

42 Monks

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I've always wondered why doesn't any developer make a big budget turn based RPG like FF6-9 (including the high production value, similar art style, themes, etc.) in today's age? Seems like many people want that.

Seems that every JRPG today uses some kind of hybrid system (i.e.: ni no kuni, xenoblade, ffxv) or realtime(i.e.: tales of vesperia, kingdom hearts). The turn based games we do get are either too low budget (i.e.: octopath traveler, lost sphear) or too generic/unappealing (i.e.: Dragon Quest). I legit laughed out loud when I first saw the trailer for Octopath lol
turn based games generally push ppl away more than it attracts
 
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