You know i actually did that
with my machine gun grenade launcher
which i never had the opportunity to use
That area felt like it was going to be something, but as usual Obsidian cared more about dialogue than world development
it was just a smaller version of the Quarry, i was done in 2 minutes.
Now if Bethesda had done it
It would've had a quest, a whole area to explore with more loot to make the player go deeper in
Obsidian is no different than Bioware in that they put too much focus in dialogue and everything else suffers because it
Like animations to act out the conversations you put all your effort in