You know i actually did that

with my machine gun grenade launcher

which i never had the opportunity to use

That area felt like it was going to be something, but as usual Obsidian cared more about dialogue than world development

it was just a smaller version of the Quarry, i was done in 2 minutes.
Now if Bethesda had done it

It would've had a quest, a whole area to explore with more loot to make the player go deeper in
Obsidian is no different than Bioware in that they put too much focus in dialogue and everything else suffers because it

Like animations to act out the conversations you put all your effort in


