datnigDASTARDLY
catching pigeons
Yup.It's not even that the games are long, it's that so many games are shooting for stereotypical "AAA" scope. For example, just deciding to make your game open world is probably a couple of years of development alone, just due to having to make so many systems constantly work in the background.
The answer is really just that studios need to start rethinking what they want to do. Not everything needs to be a massive open world. Smaller scale, focused experiences can be fun too.
And it's negatively impacted a lot of their games. A solid portion of Madden's jankiness year in and year out comes down to them trying to force Frostbite to do shyt it wasn't really designed to do. Bioware has a LONG history of struggling with Frostbite, from every new game they've developed from Dragon Age Inquisition forward. Even DICE has issues with it, and it's their damn engine. And to think this all came about because EA wanted to avoid paying out royalties for Unreal.
The only games that should be taking this long to come out are Bethesda style rpg's...which they the only one's that make them , MMO's, and Destiny-like looters.
Everything else can go back to the days of ps3/360 and churn them nikkas out. I need to have at least 2 franchise entries in a single gen because I see nothing that warrants 7-8 years worth of dev time