Eurogamer: Cyberpunks storytelling makes Xbox's Starfield seem ancient

CodeKansas

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After having watched videos of how drastically different Skyrim looks after years of Modders doing Bethesda's job for them, I'm kinda pissed off they've been getting away with making "skeletal" games and tasking modders with the job of adding everything else to them.

It blew me away to see how ppl dikk rode Skyrim over Dragon's Dogma, when the latter had so much more heart to it, from the quirky NPCs to the fleshed out class system and combat.

Meanwhile, the former had some of the shyttiest combat I had ever had the displeasure of playing, and the NPCs were fukking boring as shyt. It took Mans1ayer's weird ass to breathe some life into them on Youtube.

Now I look at Modrim and see a third person action RPG that looks downright fun to play, and NPCs in new towns that have been fully voiced by indie VAs that put in more effort than the ppl Bethesda hired.

How they've managed to get by with the bare minimum for so long is beyond me.
 
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Gizmo_Duck

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After having watched videos of how drastically different Skyrim looks after years of Modders doing Bethesda's job for them, I'm kinda pissed off they've been getting away with making "skeletal" games and tasking modders with the job of adding everything else to them.

It blew me away to see how ppl dikk rode Skyrim over Dragon's Dogma, when the latter had so much more heart to it, from the quirky NPCs to the fleshed out class system and combat.

Meanwhile, the former had some of the shyttiest combat I had ever had the displeasure of playing, and the NPCs were fukking boring as shyt. It took Mans1ayer's weird ass to make breathe some into them on Youtube.

Now I look at Modrim and see a third person action RPG that looks downright fun to play, and NPCs in new towns that have been fully voiced by indie VAs that put in more effort than the ppl Bethesda hired.

How they've managed to get by with the bare minimum for so long is beyond me.

Agreed, at least people are holding them somewhat accountable for it now.
 

Why-Fi

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starfield played it safe story wise. theres a lot of media covering that concept now. a LOT. they just fell in line

ive never seen no shyt (story) like cyberpunk. nothing i can think of off hand anyway
 

Gizmo_Duck

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starfield played it safe story wise. theres a lot of media covering that concept now. a LOT. they just fell in line

ive never seen no shyt (story) like cyberpunk. nothing i can think of off hand anyway

Which is crazy when you think about it because there is A LOT of cyberpunk media out now but CP2077 still feels like it’s own unique setting and world

Like you could never confuse something like Bladerunner for Cyberpunk
 

MeachTheMonster

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After having watched videos of how drastically different Skyrim looks after years of Modders doing Bethesda's job for them, I'm kinda pissed off they've been getting away with making "skeletal" games and tasking modders with the job of adding everything else to them.

It blew me away to see how ppl dikk rode Skyrim over Dragon's Dogma, when the latter had so much more heart to it, from the quirky NPCs to the fleshed out class system and combat.

Meanwhile, the former had some of the shyttiest combat I had ever had the displeasure of playing, and the NPCs were fukking boring as shyt. It took Mans1ayer's weird ass to breathe some life into them on Youtube.

Now I look at Modrim and see a third person action RPG that looks downright fun to play, and NPCs in new towns that have been fully voiced by indie VAs that put in more effort than the ppl Bethesda hired.

How they've managed to get by with the bare minimum for so long is beyond me.
Starfield has more content than 99.9% of games to come out there’s nothing “skeletal” about it.

Bethesda games get mod support because they build a sandbox that’s worthy of people playing around in for years.

Only now, when there’s this agenda to trash starfield has mod support become a bad thing.:francis:
 
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Leasy

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I'm on some Leasy shyt real rap Same Man 2 coming out few weeks we acting out
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MeachTheMonster

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There’s about 50 hours of hand made content.

Very few games have nearly as much content,

A random mission on a random planet has more detail than a main narrative mission in most games.

Where cyberpunk had about 3-4 side/companion missions that felt fully fleshed out. Skyrim has dozens.
 

Rekkapryde

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There’s about 50 hours of hand made content.

Very few games have nearly as much content,

A random mission on a random planet has more detail than a main narrative mission in most games.

Where cyberpunk had about 3-4 side/companion missions that felt fully fleshed out. Skyrim has dozens.

this nikka here is good :dead:
 

Bryan Danielson

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Eurogamers actual review of cyberpunk




:wow:

What i said at the time against similar criticism.


And was told i was full of shyt at the time.

Now when it’s time to shyt on a different game you goofies and supposedly “respected sites” change your story and priorities.


It’s clear it’s all controversy for clicks and some of you fall for it every time :wow:

The games are very different despite both being RPGs. You could write multiple articles about what Starfield does better than Cyberpunk if that’s the agenda you wanted to present,

People already did it for Cyberpunk launch :wow:


Just ignore my Nephew

@Gizmo_Duck already exposed the agenda of the haters and basically ruined it for all the haters.


There’s no coming back from the damage he’s caused
 

MeachTheMonster

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this nikka here is good :dead:
Hey man, when the truth triggers you, thats on you to reconcile with yourself.

I liked cyberpunk, A LOT, maybe even still think it’s better than Starfield.

but i can also be honest about the strengths and weaknesses of each game.

We all know honesty is a foreign concept to you sony stan’s :manny:
 
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