Dragon Age: The Veilguard (October 31, 2024)

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I'm like 13 hours in. I've been taking it slow, doing all the side content. I had to up the difficulty because I'm overleveled for most of the encounters. I can't tell how many hours into the main story I'm in but the first 2 arc are mid to bad story wise.

The tone can be childish at times (main story), but that's starting to change. It's like people forgot there are gods running train around the world.

Below doesn't contain any actual spoilers but some of yall are soft. Nobody complained about the tranny spoilers...
Especially once we find out what's happening outside of Tevinter. It lowkey sounds like a better game is happening everywhere but where this game take place if you read the missives and background noc dialogue :mjlol:it's the fukking biblical apocalypse happening, with literal demons and the undead coming back to life and our country is sitting around worrying about petty shyt. Like comparatively, every game so far has only experienced a small leak of the Blight into the real world. That bytch is wide open and is running train on every location we've previously played in, and is getting worse.

Hell, Solas' story would be a better game so far. I still don't know why it's not called Dread wolf. Everything revolves around him fukking up by trying to fix his fukk ups.

Gods running what now? :dame:
 

voltronblack

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Yea the fatigue factor came in waves during my first play through but hit me harder in my 2nd once i no longer had the reveal of plot/subplots to cling to as motivation.

The combat at it's core is an absolute joy but there's a number of things that diminish it over time... redundant enemy types for starters, and mostly useless companion support abilities. Basically if it ain't intensified time slow with free ability use (neve, bel, emmerich), invulnerability (taash, davrin), or taunt with regen activated (taash, davrin), the other stuff, including detonations is too niche and does less damage than what you'd do dolo once you level up time slow.

So there's not much incentive to diversifiy your companions already limited move set.
:whoo:You hit the nail on the head. I primarily use my companions as healing bots, like Bel, for example, and I rely on myself as the main damage dealer since I'm a spellblade mage. The game is fun, but I feel that the long cooldowns on my companions' damage abilities, along with their low damage output, make me hesitant to invest time in using their damage capabilities.
 

Primetime

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:whoo:You hit the nail on the head. I primarily use my companions as healing bots, like Bel, for example, and I rely on myself as the main damage dealer since I'm a spellblade mage. The game is fun, but I feel that the long cooldowns on my companions' damage abilities, along with their low damage output, make me hesitant to invest time in using their damage capabilities.

Yea it ain’t worth the investment. By the time you level up enough for your specialization, you could run through the rest of the game with just Neve and Bel (both have Heal and Slow Time) and not miss out on anything gameplay wise.

When they originally revealed that we’d only deploy a party of 3 and companions wouldn’t be controllable nor have health bars, those were red flags but it still could’ve worked if each was fully fleshed out and unique as a support.
 

Fillerguy

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:whoo:You hit the nail on the head. I primarily use my companions as healing bots, like Bel, for example, and I rely on myself as the main damage dealer since I'm a spellblade mage. The game is fun, but I feel that the long cooldowns on my companions' damage abilities, along with their low damage output, make me hesitant to invest time in using their damage capabilities.
I have no idea how yall are playing. Maybe it's my difficult settings but I get insta swarmed by the 10 enemies on the screen. And the tougher enemies are bullet sponges. My companions either taunt the bulk of them or I use their crowd control abilities to buy me time. I rarely use them for healing and that time slow ability is dam near useless for me based on the way abilities work in this game. I don't even notice the cooldowns because of the perks and augment I've chosen

I'm playing a staff mage and most of my difficulty modifiers are at the highest level or second highest.
 

voltronblack

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I have no idea how yall are playing. Maybe it's my difficult settings but I get insta swarmed by the 10 enemies on the screen. And the tougher enemies are bullet sponges. My companions either taunt the bulk of them or I use their crowd control abilities to buy me time. I rarely use them for healing and that time slow ability is dam near useless for me based on the way abilities work in this game. I don't even notice the cooldowns because of the perks and augment I've chosen

I'm playing a staff mage and most of my difficulty modifiers are at the highest level or second highest.
I use time slow to set up arcane bombs on the bosses as well as the mobs. It takes time to get off the button combo to maximize damage.
 

Primetime

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Yea, time slow is literally a free ability use and (when augmented to intensified) 4-5 seconds of uninterrupted combo damage and set up to everyone on screen... it's the definition of buying you time.
No pun intended :pachaha:

Example
Say you have an ability that requires 2 levels of rage or mana:
  • Hit them with your 2-level ability
  • Immediately active time slow (Neve)
  • Hit them with the 2-level ability again (auto replenishes with time slow)
  • Wail on everyone uninterrupted like Quicksilver in the XMen movies
  • Immediately active time slow again (with Bel or Emmerich)
  • Hit them with the same 2-level ability again
  • Wail on them uninterrupted again

Nothing is going to allow more pure damage output than that if you're an offensive character (rogue, warrior, spellblade). Granted if you pick all cool down abilities (often Control abilities) instead of rage/mana, then yea you're missing out on that.

I'll also say that if you're under-leveled and trying to fight above your weight class too soon or you're not paying attention to the elemental resistances/vulnerabilities, you're going to run into spongey enemies. Otherwise you're going to wreck most things with two time slow companions by mid-game onward.
 

GoPro

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#CertLife #ITGang
Finished two of my comps story lines, went on to begin the final mission and it's warning me the squad is too weak. Not gonna lie, I'm tapped out. 55 hours of the same fights, i'm bout to just grab this Trainer and one shot everything to close out
 

Sonny Bonds

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Finished two of my comps story lines, went on to begin the final mission and it's warning me the squad is too weak.
What are you talking about? Are you playing on nightmare or something?
 

djthegreat88

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Finally beat it. Quality game 8/10. Last few hours of game were fire. But overall Way too linear. Dialogue was cringe at times. Combat never got stale. Companions were cool except Taash. She was a terribly written character. The nonbinary shyt added nothing to her character. Don’t understand why romance was PG-13. Good conclusion to elven god problem. This game shyts on dragons dogma to me. Hopefully this isn’t last game in series
 
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Fillerguy

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Yea, time slow is literally a free ability use and (when augmented to intensified) 4-5 seconds of uninterrupted combo damage and set up to everyone on screen... it's the definition of buying you time.
No pun intended :pachaha:

Example
Say you have an ability that requires 2 levels of rage or mana:
  • Hit them with your 2-level ability
  • Immediately active time slow (Neve)
  • Hit them with the 2-level ability again (auto replenishes with time slow)
  • Wail on everyone uninterrupted like Quicksilver in the XMen movies
  • Immediately active time slow again (with Bel or Emmerich)
  • Hit them with the same 2-level ability again
  • Wail on them uninterrupted again

Nothing is going to allow more pure damage output than that if you're an offensive character (rogue, warrior, spellblade). Granted if you pick all cool down abilities (often Control abilities) instead of rage/mana, then yea you're missing out on that.

I'll also say that if you're under-leveled and trying to fight above your weight class too soon or you're not paying attention to the elemental resistances/vulnerabilities, you're going to run into spongey enemies. Otherwise you're going to wreck most things with two time slow companions by mid-game onward.
The way the staff, spell and cooldown abilities work, time slow is almost useless for me unless I auto attack or build towards laser beaming.

I have a ice staff build that melts ice resistant enemies in a combo or two. It goes even faster when I detonate with companion abilities, which I mostly use on bosses or elites ie. enemies with barriers + armor + high health.
 

Primetime

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The way the staff, spell and cooldown abilities work, time slow is almost useless for me unless I auto attack or build towards laser beaming.

I have a ice staff build that melts ice resistant enemies in a combo or two. It goes even faster when I detonate with companion abilities, which I mostly use on bosses or elites ie. enemies with barriers + armor + high health.

And that’s cool but you mentioned you don’t know how we play bc 10 enemies always swarm you and the higher level bosses are like sponges to you

I don’t have those problems (I always play on highest difficulty) because I freeze time and slice/dice 10 enemies in a blink :manny:

Half or more of the abilities in the game aren’t cool down and benefit from time slow, so it comes down to choice
 
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