You trolling right? The combat is 99% pressing the same buttons over and over again.
it's 'real-time with pause' combat, which is basically a compromise to make turn-based combat less tedious. it's a direct descendant of games like Balder's GateYou trolling right? The combat is 99% pressing the same buttons over and over again.
Reaver was only fun on hard, with the option that makes all enemies stay at your level, the random boss thing enabled, and all that other random shyt
you'll crush everything otherwise.
Yeah, its something new.Hold up, what?
Is this something new they added? One of my main beefs with the game, and basically the only reason I didn't finish it, is because I was so overpowered against everything in the game. And the crafted weapon I made was far better than anything I'd found.
Fred.
Yeah, its something new.
There's a bunch of options they give you that mix up the gameplay now compared to when it released.
Where is the option available? I played a bit earlier and didn't see anything about it.
Fred.
You gotta cop that Trespasser DLC
wowIn retrospect I think the game was overrated. Was a big fan of it but it was pretty repetitive. Despite having a cool as villain you rarely get any exposure on him and there is a huge ass gap between the first time you interact and the next time you do.
My very first playthrough was on Nightmare and I was knight enchanter. The game became significantly less stressful as I became more powerful. However, until you make it to Skyhold and get to choose your classifications playing a mage on Nightmare is a bytch!! Most my battles consisted of hit and run guerrilla tactics and I died plenty of times but I was able to make it
But I think the game is totally different now they added that chest where you can share weapons,armor, etc between different playthroughs. shyt like that can make a world of difference if you have the right gear on hand. And some of the bonus effects you can add to gear can make you OP FAST, by allowing you acces to an assortment of skills from different specification trees.