DLC is the worst thing to happen to console gaming

winb83

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R.ef3a12f621183df0dea5fac0d7f799b7



In reality gaming is cheaper and more varied than it’s ever been.

People like spending money on the games they like to play.

Why you mad bro??
Thank the advent of DLC for Battlefield 2042 coming out a piece of shyt. They knew they could just keep tinkering with it. Same with Cyberpunk. Back in the day when they put games out they mostly worked. The games had to because there was no direct pipeline to the customer to change shyt post launch.. These days games are released broken.

Its not that being able to download stuff is inherently bad it's that these are greedy corporations we're talking about here. Of course they're going to abuse and exploit it.
 

MeachTheMonster

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Thank the advent of DLC for Battlefield 2042 coming out a piece of shyt. They knew they could just keep tinkering with it. Same with Cyberpunk. Back in the day when they put games out they mostly worked. The games had to because there was no direct pipeline to the customer to change shyt post launch.. These days games are released broken.

Its not that being able to download stuff is inherently bad it's that these are greedy corporations we're talking about here. Of course they're going to abuse and exploit it.
Battlefield is a piece of shyt cause the devs made it a piece of shyt.

All types of games come out and are way better off that that trash. Whether they have microtransactions or not.

It ain’t microtransactions fault.

Back in the day, all types of games got thrown out broken as fukk with no way to fix them.

They been abusing and exploiting your ass since 1992 :stopitslime:
 

Fatboi1

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3450-B9-F4-AD32-4895-AA2-F-FC8-B51020-B8-B.jpg


MTX baked right into the menu like an ubisoft game. Only thing worse than an actual GAAS title pretending its not is a single player game with stunted progression systems
What game is this? To me if MTX exists in game that has "online co-op" that's geared towards leveling up your character or earning in game currency to buy something that takes far too long playing it normally, that's GaaS in some way. GAAS games doesn't have to strictly mirror Fortnite to be considered one.
 

MeachTheMonster

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What game is this? To me if MTX exists in game that has "online co-op" that's geared towards leveling up your character or earning in game currency to buy something that takes far too long playing it normally, that's GaaS in some way. GAAS games doesn't have to strictly mirror Fortnite to be considered one.
The game ain’t even out yet.

No telling what the hell that screen actually means.

It’s just @Gizmo_Duck getting his stan on.
 

Gizmo_Duck

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What game is this? To me if MTX exists in game that has "online co-op" that's geared towards leveling up your character or earning in game currency to buy something that takes far too long playing it normally, that's GaaS in some way. GAAS games doesn't have to strictly mirror Fortnite to be considered one.

Exactly
 

winb83

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Battlefield is a piece of shyt cause the devs made it a piece of shyt.

All types of games come out and are way better off that that trash. Whether they have microtransactions or not.

It ain’t microtransactions fault.

Back in the day, all types of games got thrown out broken as fukk with no way to fix them.

They been abusing and exploiting your ass since 1992 :stopitslime:
The advent of the ability to download content has led to major games being released broken to appease shareholders because it's known gamers will buy it and the problems can be addressed later. That's not the fault of the ability to download content itself but that ability to do still so lead to that result because companies are greedy and can't help themselves.

We have reached cart pulling the horse status now. Something that was conceived to enhance our games is now becoming the opposite. Games are literally made to push DLC and the business of selling DLC is far more lucrative than the business of selling games. How does your product not suffer when the focus goes from how do we make a fun entertaining product to how do we make a product that generates sales of additional content in perpetuity? Slap a little in game money system and then tie that to the platform's real world store front and from there start making things grindy as fukk.

I just played Tales of Arise last year and those effects were felt. People will say DLC is optional but let me tell you it's influence on the design of games is not optional.
 

Gizmo_Duck

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The advent of the ability to download content has led to major games being released broken to appease shareholders because it's known gamers will buy it and the problems can be addressed later. That's not the fault of the ability to download content itself but that ability to do still so lead to that result because companies are greedy and can't help themselves.

We have reached cart pulling the horse status now. Something that was conceived to enhance our games is now becoming the opposite. Games are literally made to push DLC and the business of selling DLC is far more lucrative than the business of selling games. How does your product not suffer when the focus goes from how do we make a fun entertaining product to how do we make a product that generates sales of additional content in perpetuity? Slap a little in game money system and then tie that to the platform's real world store front and from there start making things grindy as fukk.

I just played Tales of Arise last year and those effects were felt. People will say DLC is optional but let me tell you it's influence on the design of games is not optional.

And the same thing is gonna happen with subscription gaming. I don’t see how you can be so aware of how game design changed with the common practice of DLC and in-game purchases but remain naive that something you currently love (low cost subscription gaming) isn’t gonna have the same snowball effect?

It’s almost like a flat circle here. Subscription gaming is just gonna bring more of the shyt you currently hate about gaming to the forefront. The entire system is gonna change in order to keep you subscribed to the services long term cause thats how they make money.

These companies aren’t gonna make money by giving 16 hour single player games to you once every other month. The games are gonna change to reflect the changes of the business like they have been doing.

We already see it happening with sony, they are launching their new subscription service and now all of a sudden they are talking about making a bunch of live service games. You think thats just a coincidence?
 

beenz

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Thank the advent of DLC for Battlefield 2042 coming out a piece of shyt. They knew they could just keep tinkering with it. Same with Cyberpunk. Back in the day when they put games out they mostly worked. The games had to because there was no direct pipeline to the customer to change shyt post launch.. These days games are released broken.

Its not that being able to download stuff is inherently bad it's that these are greedy corporations we're talking about here. Of course they're going to abuse and exploit it.

back in the NES days, you'd regularly get a piece of shyt game and there was nothing that could be done about it. u were simply out $50. those days are behind us now.
 

winb83

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And the same thing is gonna happen with subscription gaming. I don’t see how you can be so aware of how game design changed with the common practice of DLC and in-game purchases but remain naive that something you currently love (low cost subscription gaming) isn’t gonna have the same snowball effect?

It’s almost like a flat circle here. Subscription gaming is just gonna bring more of the shyt you currently hate about gaming to the forefront. The entire system is gonna change in order to keep you subscribed to the services long term cause thats how they make money.

These companies aren’t gonna make money by giving 16 hour single player games to you once every other month. The games are gonna change to reflect the changes of the business like they have been doing.

We already see it happening with sony, they are launching their new subscription service and now all of a sudden they are talking about making a bunch of live service games. You think thats just a coincidence?
Except with a subscription service you can have a variety of content on the service each serving it's purpose of appealing to a variety of gamers.
Netflix didn't see Game of Thrones take off and cancel all other products and begin only making Game of Thrones clones. Because they want as many subscribers as possible they need to appeal to a wide variety of people and that involves making a wide variety of content. Everyone doesn't want the same thing. If you pigeonhole all content to just a single type you'll bleed out subs. That recurring monthly sub revenue is far more valuable than a customer buying a little DLC then canceling the service due to a lack of variety.

The revenue the subscribers along bring in at critical mass will be enough to sustain the service. The microtransaction style games will be the icing on the cake.

Do you honestly believe Microsoft purchased Double Fine Productions to make service games? What ever gave you the indication they were that type of studio? There's gonna be like 30 studios there. Do you honestly believe all of them are essentially going to churn out the same games despite their different style expertise in what they make?

The subscription services will exist to capture the holy grail of revenue which is predictable recurring revenue. That's their primary objective. Obviously there will be live service games on them but that's not going to be everything there as it isn't right now.
 

Gizmo_Duck

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Except with a subscription service you can have a variety of content on the service each serving it's purpose of appealing to a variety of gamers.
Netflix didn't see Game of Thrones take off and cancel all other products and begin only making Game of Thrones clones. Because they want as many subscribers as possible they need to appeal to a wide variety of people and that involves making a wide variety of content. Everyone doesn't want the same thing. If you pigeonhole all content to just a single type you'll bleed out subs. That recurring monthly sub revenue is far more valuable than a customer buying a little DLC then canceling the service due to a lack of variety.

The revenue the subscribers along bring in at critical mass will be enough to sustain the service. The microtransaction style games will be the icing on the cake.

Do you honestly believe Microsoft purchased Double Fine Productions to make service games? What ever gave you the indication they were that type of studio? There's gonna be like 30 studios there. Do you honestly believe all of them are essentially going to churn out the same games despite their different style expertise in what they make?

The subscription services will exist to capture the holy grail of revenue which is predictable recurring revenue. That's their primary objective. Obviously there will be live service games on them but that's not going to be everything there as it isn't right now.

Yes, all those single player studios microsoft acquired will eventually move into service game sectors. I will be highly surprised if starfield, elder scrolls 6, fable, and perfect dark don’t have some service oriented mechanics attached to it
 

MeachTheMonster

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The advent of the ability to download content has led to major games being released broken to appease shareholders because it's known gamers will buy it and the problems can be addressed later.
That's not the fault of the ability to download content itself but that ability to do still so lead to that result because companies are greedy and can't help themselves.[/quote]
Major games were released broken and under time constraints we’ll before dlc was a thing :stopitslime:

We have reached cart pulling the horse status now. Something that was conceived to enhance our games is now becoming the opposite. Games are literally made to push DLC and the business of selling DLC is far more lucrative than the business of selling games. How does your product not suffer when the focus goes from how do we make a fun entertaining product to how do we make a product that generates sales of additional content in perpetuity? Slap a little in game money system and then tie that to the platform's real world store front and from there start making things grindy as fukk.
Majority of games that exist to push DLC are FTP. So you gotta put in $60 on them before you get to complain about how they compare to games in the past.

Hell games in the past were grindy as fukk for no reason. Just went back and played FF12 and that game is literally nothing but grinding. Fighting games you used to have to beat the story mode dozens of times to unlock all the characters. Racing games the same with unlocking cars.

MTX just gives people the opportunity to skip that time investment if they want to.


I just played Tales of Arise last year and those effects were felt. People will say DLC is optional but let me tell you it's influence on the design of games is not optional.
don’t know anything about that game :manny:
 

winb83

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That's not the fault of the ability to download content itself but that ability to do still so lead to that result because companies are greedy and can't help themselves.
Major games were released broken and under time constraints we’ll before dlc was a thing :stopitslime:


Majority of games that exist to push DLC are FTP. So you gotta put in $60 on them before you get to complain about how they compare to games in the past.

Hell games in the past were grindy as fukk for no reason. Just went back and played FF12 and that game is literally nothing but grinding. Fighting games you used to have to beat the story mode dozens of times to unlock all the characters. Racing games the same with unlocking cars.

MTX just gives people the opportunity to skip that time investment if they want to.


don’t know anything about that game :manny:[/QUOTE]
Please name some of these major titles that were released pre-DLC era that were as broken as the latest Battlefield or Cyberpunk. If such a game was released in that state without the ability to patch the game would have been recalled.

I'm not saying games didn't have bugs or even game breaking bugs but games are being released in a historically poor state all the time now. Being released missing modes and features they couldn't miss before then.
 

MeachTheMonster

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Please name some of these major titles that were released pre-DLC era that were as broken as the latest Battlefield or Cyberpunk. If such a game was released in that state without the ability to patch the game would have been recalled.

I'm not saying games didn't have bugs or even game breaking bugs but games are being released in a historically poor state all the time now. Being released missing modes and features they couldn't miss before then.
Internet echo chamber makes these problems seem more intense than they are. Extreme lag and falling through the floor and shyt were regular occurrences in games.

Games like GTA 3 were janky as fukk and would be considered “broken” today.

There was a couple games that could even brick your system or memory card. I remember one of them was even a demo disc.

Half life was fukking up peoples whole computers.

FF6 was all kinds of crazy at times

Mario bros 3 had a glitch that would prevent you from progressing without starting over.

There’s lots.

Cyberpunk is kinda mild when compared to how fukked some games used to ship
 
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