So you're equating mostly isolated and individual glitches which games in general tend to have to games so broken the player base is abandoning them, refund policies had to be redone to allow for longer refunds and stores pulled them?Internet echo chamber makes these problems seem more intense than they are. Extreme lag and falling through the floor and shyt were regular occurrences in games.
Games like GTA 3 were janky as fukk and would be considered “broken” today.
There was a couple games that could even brick your system or memory card. I remember one of them was even a demo disc.
Half life was fukking up peoples whole computers.
FF6 was all kinds of crazy at times
Mario bros 3 had a glitch that would prevent you from progressing without starting over.
There’s lots.
Cyberpunk is kinda mild when compared to how fukked some games used to ship
Like I said the internet echo chamber exacerbates everything.So you're equating mostly isolated and individual glitches which games in general tend to have to games so broken the player base is abandoning them, refund policies had to be redone to allow for longer refunds and stores pulled them?
Games have been up against time constraints since forever. Pac-Man was “unfinished” there was no ending just kept going on and on.Are you seriously attempting to deny that many companies won't knowingly ship a game that isn't done today because they have full knowledge they can just patch it later and trying to equate that to bugs that slipped through the cracks and got discovered after the games shipped?
You are literally arguing a point you introduced yourself and ignoring what I said. You'd make a great politician.Games have been up against time constraints since forever. Pac-Man was “unfinished” there was no ending just kept going on and on.
Has nothing to do with the existence of dlc.
No I’m not.You are literally arguing a point you introduced yourself and ignoring what I said. You'd make a great politician.