I tried one too and it just didn’t feel good compared to my rogue. Most of the sorcerer’s stuff feels underpowered and I haven’t really found any great aspects for them
Yeah, it's tough because a lot of the best aspects are really geared around survivability (like disobedience), reducing your cooldowns, or attempting to give you mana back. You really don't have many aspects that just give you pure damage, or make one specific skill overperform. When nearly every endgame viable build has three skills in it guaranteed, and absolutely none of them are there for actually applying direct damage (fire bolt is just there to take up an enchantment slot so you can apply burning to everyone, flame shield is there for the instant heal and/or free revive if you enchant it, and frost nova is the most consistent way to freeze/vulnerable enemies so you can actually damage them), there's a problem.
Even though I'm maining Sorceror right now, I dead ass think they meant for the class to be a support class for groups that primes enemies for everyone else to actually damage, and didn't tell anybody. Otherwise, there would be no reason to make everything so weak outside of having enemies vulnerable.