Ain't that what the whole series is about thoughIgn gave it a 9 with the only negative being "annoying death penalties"
Ain't that what the whole series is about thoughIgn gave it a 9 with the only negative being "annoying death penalties"
They're a joke.Ign gave it a 9 with the only negative being "annoying death penalties"
Graphics look strange, and the controls feel "floaty" if that makes sense.Just got mine a day early.
Already the mood is off. Its too bright, the hallows look less menacing and melancholy. And theres some funky effects-like the screen is twitching-before you enter the witches house and shortly after (in Majula). The back stab animation sucks too.
Both the art style and graphics took a hit.
I don't know about this...
just did this shyt
That’s not a typo. Dark Souls 2 doesn’t let you sprint around the nearby area, kill everything for souls, then hit the reset button by visiting a bonfire over and over again. Each enemy stops re-appearing after a number of deaths – the actual amount is still uncertain – and this really pissed me off at first. But after being forced to move on to another area I realised that From Software have been smart here. It stops the game from being a repetitive grind and forces you to tackle new challenges elsewhere. It also makes souls in one area a finite resource that you need to spend wisely, as if you weren’t pressured enough.