Dark Souls II (PC, PS4, Xbox One, PS3, 360)

Plexxx

Return of the G
Joined
May 1, 2012
Messages
11,782
Reputation
1,090
Daps
15,247
Reppin
Mobile, AL
installling now. bout to eat then get high as fukk before i die all night.


if anybody is playing on 360 lets get our GT's together incase we feel like doing co-op


im gonna try to do it alone, but u never know.
 

Moose_Greyjoy

I DO Not Sow
Joined
May 7, 2012
Messages
6,049
Reputation
536
Daps
14,725
My first death while trying to fight the first giant hippo thing you see:blessed:My Dark Souls 2 cherry have been popped
 

Plexxx

Return of the G
Joined
May 1, 2012
Messages
11,782
Reputation
1,090
Daps
15,247
Reppin
Mobile, AL
I'll be joining the Blue Sentinals when i find the covenant. so i can protect folks from the invaders :obama:. 2nd playthrough tho im gonna be the one invading everyone :ufdup:
 

Starman

Superstar
Supporter
Joined
May 3, 2012
Messages
15,466
Reputation
-2,955
Daps
33,662
Just got mine a day early.:gladbron:

Already the mood is off. Its too bright, the hallows look less menacing and melancholy. And theres some funky effects-like the screen is twitching-before you enter the witches house and shortly after (in Majula). The back stab animation sucks too.

Both the art style and graphics took a hit. Feels somewhat like Dragons Dogma.
:lupe:
I don't know about this...
 
Last edited:

Tetris v2.0

Superstar
Supporter
Joined
May 7, 2012
Messages
13,147
Reputation
3,205
Daps
44,528
Just got mine a day early.:gladbron:

Already the mood is off. Its too bright, the hallows look less menacing and melancholy. And theres some funky effects-like the screen is twitching-before you enter the witches house and shortly after (in Majula). The back stab animation sucks too.

Both the art style and graphics took a hit.
:lupe:
I don't know about this...
Graphics look strange, and the controls feel "floaty" if that makes sense.

Too early to tell tho, I havent seen shyt yet and only clocked about 2 hours.
 

Crakface

...
Joined
May 4, 2012
Messages
18,500
Reputation
1,520
Daps
25,707
Reppin
L.A
That’s not a typo. Dark Souls 2 doesn’t let you sprint around the nearby area, kill everything for souls, then hit the reset button by visiting a bonfire over and over again. Each enemy stops re-appearing after a number of deaths – the actual amount is still uncertain – and this really pissed me off at first. But after being forced to move on to another area I realised that From Software have been smart here. It stops the game from being a repetitive grind and forces you to tackle new challenges elsewhere. It also makes souls in one area a finite resource that you need to spend wisely, as if you weren’t pressured enough.

These fakkits trolling now. :camby:
 

Tetris v2.0

Superstar
Supporter
Joined
May 7, 2012
Messages
13,147
Reputation
3,205
Daps
44,528
I think this ones actually harder than the last.

- You lose 5% HP after each death (to a max of 50%)
- Enemies stop respawning at a certain point (stopping you from grinding)
- Shop keepers have very limited supply of good items (ie. Life Gems, Titanite)
- Less Estus Flasks from the get-go

Fast-travel does save a lot of time in the end, but damn, I'm not enjoying these changes at all LOL

From Software is not fukking around
 
Last edited:
Top