"Cyberpunk 2077" (New DLC "Phantom Liberty" | (9/26)

Gizmo_Duck

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Damn…that’s a shame

Yeah i was hype when they showed the police drop ship where the soldiers came down from it and lit that car up the first time you drive into mighty city. Or when they take the girl away that you save.

I dont even think they had flying cars in night city like that
 

The G.O.D II

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Question for those who played it…is the police system/A.I. Fixable? as in they could become somewhat competent, or is that just beyond repair and pretty much how it is?

I literally don’t see police unless it’s a set piece crime scene. A nikka just be mowing people down a whole block, get a “star” or whatever the fukk system they have, drive down the next block, and the star disappears
 

Easy-E

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Question for those who played it…is the police system/A.I. Fixable? as in they could become somewhat competent, or is that just beyond repair and pretty much how it is?

No. It shouldn't even be in the game, TBH, the world isn't dynamic like a GTA to necessitate a whole system.
 

old pig

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I still don't see how yall played this knowing it's all messed up. I would have just got the refund and waited. When the game released it probably needed another year of work.

biggest mistake I made was turning a blind eye to the glitches and shyt…it fukked me up late in the game…literally couldn’t progress without the game crashing…gave up on it and am waiting for the free next gen upgrade…problem is I’m so deep in the game it doesn’t make sense to start over if/when it drops but the shyt might not drop til next year at which point I probably won’t remember much about the game except for the major spoilers and shyt which will kind of suck if I decide to replay it…first world problems smdh
 
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I redownloaded this shyt just to see the new patch, I don't know if its updated NVIDA Driver or what, but this shyt running like butter on the PC now, native 4k raytracing is fully playable, when before it was slow motion DLSS was a must, and if you turn of raytracing you get 4k at high frames even on ultra, or maybe its just the OLED TV fukking up my perception because I played it no a non oled screen the first time
 
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I’m getting the itch to play this again :sadcam: like the game had it’s faults and definitely wasn’t this experience they hyped but was still fun as hell to play.
 

DaSk8D00D

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I’m getting the itch to play this again :sadcam: like the game had it’s faults and definitely wasn’t this experience they hyped but was still fun as hell to play.


Finished my second playthrough like a week ago. Game is still one of my All time favorite WRPGs:hubie:

Bugs have gotten much better since launch as well
 

Dallas' 4 Eva

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I’m getting the itch to play this again :sadcam: like the game had it’s faults and definitely wasn’t this experience they hyped but was still fun as hell to play.

I been playing this and having fun with it, flaws and all. Like I said if New Vegas is still considered a good game with how buggy that shyt was at launch, this shyt can get some respect too.

The music is on point. :ehh:

Hacking shyt is fun. :gladbron:

Panam. :noah:
 

Animal House

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I still don't see how yall played this knowing it's all messed up. I would have just got the refund and waited. When the game released it probably needed another year of work.
I got the full refund after I finished the game :lolbron:


It’s a shame this game has some great ideas but for the most part poorly executed
 

Luke Cage

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Patch 1.23 for Cyberpunk 2077 is live on PC, consoles and Stadia.


You can find the list of changes below:


Quests & Open World

Space Oddity

  • Fixed an issue where the "Open the package" objective could change location.
Gig: Family Matters

  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist

  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad

  • Removed unnecessary button prompts.
The Hunt

  • The news segment in the shard from River will now properly play audio.
The Beast in Me

  • Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway

  • Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street

  • Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death

  • Smoke and dust will no longer flicker when riding the Basilisk.
Gig: Goodbye, Night City

  • Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory

  • Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers

  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer...

  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat

  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.
Cyberpsycho Sighting: Where the Bodies Hit the Floor

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Cyberpsycho Sighting: On Deaf Ears

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law

  • Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.

Gameplay

Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.

Adam Smasher will no longer receive damage during animations between his attack phases.

Fixed an issue where dropping a NPC's body caused too much destruction.

Cataresist cyberware should now work properly.


Visual

Fixed Johnny's spectral appearance in various quests.

Fixed various issues related to clipping in NPCs' clothes.

Fixed appearance of rocks in the Badlands.

The Pickup

  • Fixed an issue where one of the Maelstromers was T-posing.


Stability and performance

Numerous crash fixes in animations, UI, scene, physics and gameplay systems.

Memory optimizations and memory management improvements in various systems (reducing the number of crashes).

Various console CPU optimizations.

Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.



PC-specific

Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.

Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.

[Steam] Changing language settings to default will now set it to the language of the Steam client.

A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.



Xbox-scpecific

Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.

Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession
I hate how their patches just address extremely specific issues instead being general fixes.
On some hey CD projeck, my game keeps crashing every 15 minutes can you do something about that?:what:
Them: Sure we patched an issue where it crashes after the sidequest for jackie's funeral.:troll:
Me: Ok that means i'll have 30 minutes before crashing when i do that one mission and then back to the 15 minute interval after that. thanks :unimpressed:
 
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