A thing can be immersive for a multitude of reasons. I explained what makes it immersive to me.You keep saying “immersion” and keep bringing up how pretty the NPCs look while completely dismissing how brain dead those same NPCs are.
it’s more than being pretty. The level of detail adds to the immersion. If the interior of the cars were not modeled with the level of detail that they are, it would not be as immersive. If I pulled up to a building and a cutscene started as opposed to me getting out the car and going up the elevator myself that would be less immersive.No one has argued that the game (when is working properly) is nice to look at. It’s the claim of “immersion” that’s being argued.
Then no game on earth is “immersive” then.For me to be “immersed” in a game, the game has to be believable at all times. Graphics plays a minor role in that equation. The way characters and the environment behave are the primary factor in “immersion”.
Obviously concessions are made and different games do different shyt better. The NPCs in spiderman are just as brain dead but y’all LOVE that game
I didn’t dismiss any bugs, and you the only one with a problem with the controls. Maybe your fingers are sloppyAnd you can’t just dismiss the bugs and sloppy controls when discussing immersion. You’re going in circles and always end back at the same point: You find the game pretty to look at and that’s all that matters to you. If that wasn’t the case you wouldn’t be applauding the games “destruction and physics”.
The game has a level of destruction and physics in the items that lots of games of this style do not. Deus Ex don’t even have cars or car crashes to compare it to. Most games like this don’t have destructible walls and physics based items within the world.