"Cyberpunk 2077" (New DLC "Phantom Liberty" | (9/26)

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its okay to not like characters and have that part of the experience imo

i think its dope that ev can appear to be one thing then end up being something entirely different. river going from being a hardened detective to a fukkin simp that needs to reevaluate his career path. judy goes from porno editor to a low key pioneer in BD growth - while realizing she ain't built for the goon life the same time you as the main character does.

shyt - if we're being honest, panam is trifling as fukk :mjlol:

i'm cool with characters showing so much range and i think that its one of the best things about this game. i hope its in others. characters aren't just something to fukk on. they grow, do shyt you don't like, hell - with river you're basically just trying to manipulate him once all the heavy shyt is wrapped up. case solved, but nothing really in it for you. so you come through that awkward as cookout (hella awkward if you're playing as female V :hhh:) and that dude is just being pathetic all around while the rest of the family hopes you pull him out of the disgusting pit of self-emasculation he falls into. got the loot and dipped the fukk out. ain't answered that weirdo's texts since

and i think its great that you pretty much get walked through all the steps of a once promising-now shytty character arc. its not appreciated enough. even silverhand - that dude is SUPPOSED to be a jackass. and its hilarious because they keep track of all the times you agree with him and like a true douchebag he spins those moments on you every chance he gets afterwards.

hating characters for good reasons is something to be valued

I think stealth or cold blood has some weird shyt like a flat +15% damage to all headshots. Its pretty early on and fukking ridiculous. Also, when leveling Cold Blood - you actually gotta take that first perk that states Cold Blood will stack to actually level that perk tree. Otherwise it'll never go anywhere

shyt like that should be explained waaaaaay better. Its too hard to search around and see what perks are active and what they do exactly.

I mean, if we're putting real life context in play, PanAm is a bussdown trying to flip her latest smutout to a relationship via pure devotion, if we're being honest. :yeshrug:

My main thing is that for the romanceable characters, ALL the writing they gave them was the relationship path. With River, you can only romance him if you play as lady V, but you still get the awkward dinner, you still get his sister saying "He couldn't wait to see you again", and everything implying that he REALLY wants to fukk, at minimum. But you go up to the water tower, and you can either try to kiss him, and I'm guessing get curved, or choose a dialogue option that basically friendzones him, even though neither of you were really interested in each other. Just would've been nice for them to take the easy reverse Riggs/Murtaugh layup that was sitting right there.

Regarding Cold Blood, this is a really good example of how uneven skills are. You can get the perk you're talking about, Frozen Precision at 11 points in Cool, and get an extra FIFTY percent damage on headshots. Considering the minimum you can start with in Cool is 4, it won't take you TOO long to get there. But you've got to go 18 deep in tech to be able to make weapons that could take most advantage of that (for example, I made a Legendary Archangel that has a 5x headshot multiplier). Intelligence is worse. You've got to go 20 deep in Intelligence to make legendary quickhacks, and the game never tells you that crafting is the only source for legendary quickhacks.
 

42 Monks

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I mean, if we're putting real life context in play, PanAm is a bussdown trying to flip her latest smutout to a relationship via pure devotion, if we're being honest. :yeshrug:

My main thing is that for the romanceable characters, ALL the writing they gave them was the relationship path. With River, you can only romance him if you play as lady V, but you still get the awkward dinner, you still get his sister saying "He couldn't wait to see you again", and everything implying that he REALLY wants to fukk, at minimum. But you go up to the water tower, and you can either try to kiss him, and I'm guessing get curved, or choose a dialogue option that basically friendzones him, even though neither of you were really interested in each other. Just would've been nice for them to take the easy reverse Riggs/Murtaugh layup that was sitting right there.

Regarding Cold Blood, this is a really good example of how uneven skills are. You can get the perk you're talking about, Frozen Precision at 11 points in Cool, and get an extra FIFTY percent damage on headshots. Considering the minimum you can start with in Cool is 4, it won't take you TOO long to get there. But you've got to go 18 deep in tech to be able to make weapons that could take most advantage of that (for example, I made a Legendary Archangel that has a 5x headshot multiplier). Intelligence is worse. You've got to go 20 deep in Intelligence to make legendary quickhacks, and the game never tells you that crafting is the only source for legendary quickhacks.
on that same note, depending on what attribute you level up first - your game experience will differ *drastically*

putting the first 20 points into mostly intelligence, body, or reflex? :ehh:

putting the first 20 points mostly into cool or tech? :scust:

and I say that as someone who went to cool early on too. cold blood should be one of the last things you level up because most of perks stem off of kill streaks and are percentage based increases. wtf you gonna do with all those cold blood stacks when you been quietly snapping necks and dumping bodies in storage bins (which also nets you a ton of experience if you're in a hostile zone that hasn't been completed yet - even if everyone is dead/KO'd. you get xp from just cleaning up after yourself)?

the balance is wild. and while i like how it forces certain approaches early on - it could be better here
 

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I made one post about driving, and when were talking about driving, somebody replied to me

what is your problem, you making up crap, and you derailed the thread because you reply had nothing to do with the topic or the game

keep that corny shyt yourself, don't even respond to me if you not talking about, you lame ass lonely ass nikkaz always do this shyt crybaby

Yes nikkaz can't drive, if you sliding over the road, and hitting stuff its because you can't drive, you have to control the car that's part of playing the game, figuring out how to drive smoothly is apart of the game play the game isn't going to do it for you, that's the point I was making what is your problem exactly, can you be a man and just say it instead of making shyt up

Call people crybabies in the middle of walls of text complaining about people not agreeing with you, brehs.

Tell people not to reply to you, and then ask them to explain their issues with you, brehs.

Equate not liking controls in a video game to not being able to drive in real life, brehs.

I was going to keep this going, but I think you get the drift.

If not: go sit down somewhere and stop being a cranky old fukk.
 

daze23

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on that same note, depending on what attribute you level up first - your game experience will differ *drastically*

putting the first 20 points into mostly intelligence, body, or reflex? :ehh:

putting the first 20 points mostly into cool or tech? :scust:

and I say that as someone who went to cool early on too. cold blood should be one of the last things you level up because most of perks stem off of kill streaks and are percentage based increases. wtf you gonna do with all those cold blood stacks when you been quietly snapping necks and dumping bodies in storage bins (which also nets you a ton of experience if you're in a hostile zone that hasn't been completed yet - even if everyone is dead/KO'd. you get xp from just cleaning up after yourself)?

the balance is wild. and while i like how it forces certain approaches early on - it could be better here
for my second playthrough I definitely want to do a more aggressive melee/heavy weapon build, to see how it changes the game
 

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on that same note, depending on what attribute you level up first - your game experience will differ *drastically*

putting the first 20 points into mostly intelligence, body, or reflex? :ehh:

putting the first 20 points mostly into cool or tech? :scust:

and I say that as someone who went to cool early on too. cold blood should be one of the last things you level up because most of perks stem off of kill streaks and are percentage based increases. wtf you gonna do with all those cold blood stacks when you been quietly snapping necks and dumping bodies in storage bins (which also nets you a ton of experience if you're in a hostile zone that hasn't been completed yet - even if everyone is dead/KO'd. you get xp from just cleaning up after yourself)?

the balance is wild. and while i like how it forces certain approaches early on - it could be better here

Agreed. The balance is all over the place.

But to answer your question about going Cold Blood early on, I did it, and you couldn't be more correct about choices altering play experience drastically early on. Depending on the encounter, it didn't really matter if I was under leveled or not, since I was hitting like a mack truck if I could line a headshot up. But if they're not going to include full respec options, they really should consider moving a perk like that further down the tree, and moving some of the other critical ones up just to balance things out.
 
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Call people crybabies in the middle of walls of text complaining about people not agreeing with you, brehs.

Tell people not to reply to you, and then ask them to explain their issues with you, brehs.

Equate not liking controls in a video game to not being able to drive in real life, brehs.

I was going to keep this going, but I think you get the drift.

If not: go sit down somewhere and stop being a cranky old fukk.

See, you a beta male all you wanna do is create arguments that are not there, nothing you just said reflects on none of my statements

I lied, you said I been making a bunch of post about driving which isn't true , so why even reply making stuff up, just don't reply if you can't say nothing

YOU DERAILED THE THREAD, you continue to do so because you want my attention like a school girl with a crush, get off my dikk, I was even talking to you I responded to someone who replied to me

Also not liking the controls, whats there not to like

You have to Accelerate and Brake like every other fukking car, all the cars have their own weight and handle uniquely, whats their complain about

you can't drive, if the driving was just like Gran Turismo, you would still not be able to drive, because you just suck at driving
matter of fact if the driving was like a simulator you would hate even more and would suck even more at, because the driving is easy as fukk in this game compared to a racing car lmao

you don't know how to ride the brakes, you don't know how to turn corners and cruise, you just mash the gas and wonder why you are out of control lmao

which is why you can't add any detail or any reasoning behind your behind, you just don't understand how cars work in general
 

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See, you a beta male all you wanna do is create arguments that are not there, nothing you just said reflects on none of my statements

I lied, you said I been making a bunch of post about driving which isn't true , so why even reply making stuff up, just don't reply if you can't say nothing

YOU DERAILED THE THREAD, you continue to do so because you want my attention like a school girl with a crush, get off my dikk, I was even talking to you I responded to someone who replied to me

Also not liking the controls, whats there not to like

You have to Accelerate and Brake like every other fukking car, all the cars have their own weight and handle uniquely, whats their complain about

you can't drive, if the driving was just like Gran Turismo, you would still not be able to drive, because you just suck at driving
matter of fact if the driving was like a simulator you would hate even more and would suck even more at, because the driving is easy as fukk in this game compared to a racing car lmao

you don't know how to ride the brakes, you don't know how to turn corners and cruise, you just mash the gas and wonder why you are out of control lmao

which is why you can't add any detail or any reasoning behind your behind, you just don't understand how cars work in general

I never even said I dislike the driving. You're literally just trying to argue to argue. All I said was that some people don't like it, and it's not crazy for it not to be perfect since they've never had to develop a game with driving mechanics.

Don't ever try to call someone a beta male when you're out here arguing like someone's girlfriend getting mad at them for some shyt they did in a dream.
 

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for my second playthrough I definitely want to do a more aggressive melee/heavy weapon build, to see how it changes the game
Same here. I'm gonna go full Body and Tech with Cool last. I only used shotguns briefly to level up the Annihilation tree and get a few free perk points (again, something the game doesn't tell you about) but they were slapping fools around :leon: plus I noticed that the mods that add flat damage apply that per pellet on shotguns. Even with no perks added to the tree I knocked 3 goons on the ground with one double barrel shotty blast :damn: that shyt is wild. Got me thinking how good LMGs and even the HMGs you can pick up must be.
Agreed. The balance is all over the place.

But to answer your question about going Cold Blood early on, I did it, and you couldn't be more correct about choices altering play experience drastically early on. Depending on the encounter, it didn't really matter if I was under leveled or not, since I was hitting like a mack truck if I could line a headshot up. But if they're not going to include full respec options, they really should consider moving a perk like that further down the tree, and moving some of the other critical ones up just to balance things out.
I didn't even plan to go into Intelligence either. I was just trying to learn how to hack those panels and maybe control cameras easier. Getting camera control lets you cycle through all the cameras in that network so you can pretty much ping and tag an entire complex before you even set foot in there. Why NOT have that as part of your stealth setups? Then I stumble across Reboot Optics, Whisper, Overloading Turrets.... may as well get a better deck to have more options - turns out all the quickhacks count as silenced or at the very least won't automatically alert an entire group until they get line of sight on you - but that doesn't mean shyt when you can quickhack them THROUGH cameras. shyt, you can even hack boxes and lifts and knock dudes out cold :dead:

Before I knew it, I hadn't put a point in Cool for two whole acts :unimpressed:
 
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I never even said I dislike the driving. You're literally just trying to argue to argue. All I said was that some people don't like it, and it's not crazy for it not to be perfect since they've never had to develop a game with driving mechanics.

Don't ever try to call someone a beta male when you're out here arguing like someone's girlfriend getting mad at them for some shyt they did in a dream.

you started the argument you moron, what are you talking about

If like the driving WHAT ARE YOU CRYING ABOUT

Do you ever know, what is wrong with you weirdos lmao

I'm done talking to you, stay off the drugs
 

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the cars control like shyt breh :russ:

pulling out the parking lot that first time made me lean up in my chair

Driving is terrible

As is melee fighting

The fact that there is 2 seperate side quest chains related to both is mind blowing cause they both feel so shytty.

The melee combat is for sure worse than the driving but the problem with the races is they last way too damn long. Thankfully the AI is garbage so they're not really hard but if you fukk up a turn or something towards the end, you may need to redo a whole 5 minute race :scust:
I like how the races have the big arrows on the ground and ahead showing you where to go cause I don't think the races would be possible with that WOAT mini map.
 

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Driving is terrible

As is melee fighting

The fact that there is 2 seperate side quest chains related to both is mind blowing cause they both feel so shytty.

The melee combat is for sure worse than the driving but the problem with the races is they last way too damn long. Thankfully the AI is garbage so they're not really hard but if you fukk up a turn or something towards the end, you may need to redo a whole 5 minute race :scust:
I like how the races have the big arrows on the ground and ahead showing you where to go cause I don't think the races would be possible with that WOAT mini map.
I like the melee fighting :manny: only so much you can do with first person/melee and I think that it stayed simple and practical while giving you build options along with parry and dodge windows

I honestly expected all the combat to be complete gutter trash but its better than every other first person WRPG imo - that's a really fukkin low bar but again I also had low expectations
 

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Driving is terrible

As is melee fighting

The fact that there is 2 seperate side quest chains related to both is mind blowing cause they both feel so shytty.

The melee combat is for sure worse than the driving but the problem with the races is they last way too damn long. Thankfully the AI is garbage so they're not really hard but if you fukk up a turn or something towards the end, you may need to redo a whole 5 minute race :scust:
I like how the races have the big arrows on the ground and ahead showing you where to go cause I don't think the races would be possible with that WOAT mini map.

The race questline is hilarious, especially when you realize that even if you're completely dusting the field, they'll sometimes treat them like cops and just teleport a few to your location. :dead:

The problem with me for melee is that the feedback felt off. Hits didn't feel weighty or impactful enough. And somehow the countering window feels too generous and too tight at the same time.
 

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The race questline is hilarious, especially when you realize that even if you're completely dusting the field, they'll sometimes treat them like cops and just teleport a few to your location. :dead:

The problem with me for melee is that the feedback felt off. Hits didn't feel weighty or impactful enough. And somehow the countering window feels too generous and too tight at the same time.
The race questline is so garbage :mjlol: it was dope that the tracks were laid out that way and all but everything from the writing to the stupid leaning out the window shooting at nothing was jokes
 
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