its okay to not like characters and have that part of the experience imo
i think its dope that ev can appear to be one thing then end up being something entirely different. river going from being a hardened detective to a fukkin simp that needs to reevaluate his career path. judy goes from porno editor to a low key pioneer in BD growth - while realizing she ain't built for the goon life the same time you as the main character does.
shyt - if we're being honest, panam is trifling as fukk
i'm cool with characters showing so much range and i think that its one of the best things about this game. i hope its in others. characters aren't just something to fukk on. they grow, do shyt you don't like, hell - with river you're basically just trying to manipulate him once all the heavy shyt is wrapped up. case solved, but nothing really in it for you. so you come through that awkward as cookout (hella awkward if you're playing as female V ) and that dude is just being pathetic all around while the rest of the family hopes you pull him out of the disgusting pit of self-emasculation he falls into. got the loot and dipped the fukk out. ain't answered that weirdo's texts since
and i think its great that you pretty much get walked through all the steps of a once promising-now shytty character arc. its not appreciated enough. even silverhand - that dude is SUPPOSED to be a jackass. and its hilarious because they keep track of all the times you agree with him and like a true douchebag he spins those moments on you every chance he gets afterwards.
hating characters for good reasons is something to be valued
I think stealth or cold blood has some weird shyt like a flat +15% damage to all headshots. Its pretty early on and fukking ridiculous. Also, when leveling Cold Blood - you actually gotta take that first perk that states Cold Blood will stack to actually level that perk tree. Otherwise it'll never go anywhere
shyt like that should be explained waaaaaay better. Its too hard to search around and see what perks are active and what they do exactly.
I mean, if we're putting real life context in play, PanAm is a bussdown trying to flip her latest smutout to a relationship via pure devotion, if we're being honest.
My main thing is that for the romanceable characters, ALL the writing they gave them was the relationship path. With River, you can only romance him if you play as lady V, but you still get the awkward dinner, you still get his sister saying "He couldn't wait to see you again", and everything implying that he REALLY wants to fukk, at minimum. But you go up to the water tower, and you can either try to kiss him, and I'm guessing get curved, or choose a dialogue option that basically friendzones him, even though neither of you were really interested in each other. Just would've been nice for them to take the easy reverse Riggs/Murtaugh layup that was sitting right there.
Regarding Cold Blood, this is a really good example of how uneven skills are. You can get the perk you're talking about, Frozen Precision at 11 points in Cool, and get an extra FIFTY percent damage on headshots. Considering the minimum you can start with in Cool is 4, it won't take you TOO long to get there. But you've got to go 18 deep in tech to be able to make weapons that could take most advantage of that (for example, I made a Legendary Archangel that has a 5x headshot multiplier). Intelligence is worse. You've got to go 20 deep in Intelligence to make legendary quickhacks, and the game never tells you that crafting is the only source for legendary quickhacks.