CD Projekt RED hasn't exactly inspired confidence that
Cyberpunk 2077 won't get delayed again. The sci-fi RPG was delayed to December 10th earlier this week nudged back three weeks from its previous release date of November 19th. Before that, the game was supposed to be with us in September. Before
that? April.
So, after four release dates and three delays, it's fairly reasonably to wonder whether or not December 10th ends up being the day we get to play
Cyberpunk 2077. It's a question that investors felt they needed to ask Adam Kicinski, Joint CEO of CD Projekt and Vice President of business development Michal Nowakowski, anyway.
During an investor call shortly after the news of the third delay, Kicinski and Nowakowski were asked how confident they were in December 10th as the final release date. To be blunt, their answers haven't inspired me to put money on there
not being another delay.
"We feel firm," Kicinski stated at first. "As I said, the game is releasable on the 19th and having those 3 more weeks just gives us more chances to fix this and that - so we feel secure."
That in itself would have been a good place to leave it, but when pressed once again Kicinski added; "We feel - maybe not comfortable, but confident."
Nowakowski also responded to a separate question about whether or not the December 10th release date would be met with a not-so-assuring "that's more or less what I'm saying, I guess-yes".
Um... okay then.
Despite having been delayed for a third time, we can take some confidence in the fact that
Cyberpunk 2077 is pretty much ready to go, apparently. Save for a few tweaks here and there that'll be added as part of a "Day 0" patch, it certainly sounds like there shouldn't be any more major issues. In fact, while the game could release today on PC,
it seems that current-gen consoles are holding things back.
"The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms," Kicinski told investors. "However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time."