"Cyberpunk 2077" (New DLC "Phantom Liberty" | (9/26)

ZoeGod

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voltronblack

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Imma play as the street kid then go the corporate way. The nomads seem a little too :mjpls:for me.
:russ: it funny say that when one of the seven largest nomad nations is The Blood Nation
Blood Nation
As a side effect of the Collapse, the city of Miami completed its slide into a total war zone. Miami had been the center of the North American drug trade for almost twenty years, and in the years before the Collapse, it had also been subjected to massive immigration, both legal and illegal, from Cuba and Haiti. The flow of illegal refugees increased alarmingly as South and Central America heated up, and Miami swelled to bursting. A great many of these immigrants were connected with the various criminal organizations of their home countries before coming to America. Without those connections, most wouldn't have been able to leave the war zone.

Naturally, these organizations were dominated by the various drug cartels. After the bioplague destroyed the drug crops in 1992, their authority faded away to nothing. One by one, the drug-producing areas of South America were destroyed. With no commercial crop to provide cheap raw materials, and no end to the drought in sight, these criminal elements began to feed off each other in a desperate attempt to monopolize the synthetic drug industry. In the beginning, violence increased nation-wide as the drug cartels beat themselves to death. But while the shooting eventually stopped in most places, it only got worse in Miami, until eventually the city was in flames. Unable to stop the warfare, the government cordoned off the area and let the combatants exhaust themselves. It was not a question of refusing to save innocent lives; most of the honest (and moneyed) people had fled Miami at the beginning of the troubles. The city had already been destroyed, and the gangs had vowed never to give up their turf.

By early 1996, the war was over; Miami was as bad a city as Beirut, a wasteland of half-demolished buildings and bullet-riddled car wrecks. Above this splendid kingdom stood the Bloods-just in time for the worst of the Collapse.

The original Bloods were a criminal organization with chapters across the United States, though they probably originated in the wastelands of South Central Los Angeles. The Bloods who emerged from the ruins of Miami, however, were of a different mold. Haitian and other Caribbean immigrants to Miami had brought with them both Santeria and Voodoo. The Bloods were now a mish-mash of Caribbean, African-American, and Cuban/South American cultures -they were battle-hardened survivors and they had a faith.

The Bloods today are so far removed from their gang- land roots that they do not even resemble the pre-Collapse Bloods. When the Collapse hit Florida, it was just another in a string of disasters; the state had been rocked by civil unrest, hurricanes, and industrial accidents in the decade previous. What set the Collapse apart was that help never came, things never got better, and more people died, until there was almost nothing left except the Mouse, the Everglades, and the Circus
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Norrin Radd

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CD Projekt Red Reportedly Instituting Mandatory Crunch for Cyberpunk 2077

In the lead-up to Cyberpunk 2077's November release, publisher CD Projekt Red has reportedly instituted mandatory crunch in order to get the game released on time. A staff email acquired by Bloomberg states that the company will be taking on a six-day work week. A source for Bloomberg also claimed that crunch has been an issue at the publisher for the last few months, despite CD Projekt Red's previous assurances that it would not be required for the game. In the company email, studio head Adam Badowski acknowledged the disconnect from previous statements, and stated that there were no other options.

“I take it upon myself to receive the full backlash for the decision,” Badowski said in the email. “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back -- that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”

Developer crunch has long been one of the most controversial elements of the video game industry. To get games released on time, publishers often task employees with working difficult hours, often without increased pay. Unfortunately, this seems to be a very common practice throughout the industry. It should be noted, however, that CD Projekt Red is based in Poland, where laws prohibit employees from working without overtime pay. At this time, CD Projekt Red has not issued a statement on the reports of crunch.

With the next generation of gaming about to start, the cost of video game development will only continue to rise. Gamers expect to see video games that truly push this new hardware to its limits, but these kinds of experiences are getting costlier for publishers. There has been a lot of pushback against rising video game prices, but the increasing costs and risk involved just might be the best argument in favor of $70 software. It remains to be seen whether or not this might provide enough cushion to dissuade publishers from leaning on the practice, but it's clear that something has to give.
 
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