"Cyberpunk 2077" (New DLC "Phantom Liberty" | (9/26)

Kwéyòl

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It doesn't help when they say themselves they aren't gonna do it, only to still do it anyway :mjlol: honestly that's just the cost of business until/unless they get a real union tho imo, or go indie
Everyone’s gonna forget when the game comes out.
The studio will become relaxed. Infact they’d be more uproar if the delayed it again. They got they European labor and vacation time laws they’ll be alright unlike us . :mjcry:
 

TOAD99

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Apparently mandatory crunch means 48 hour weeks man can we get some of that over here :mjcry:

48 hours isn’t bad at all. I see people complaining saying it’s crazy and the game should be delayed :pachaha:

just get me the fukking game...I don’t give a fukk about their comfort levels/work conditions...enough is enough! :mjtf:


This :unimpressed: 50-60 hours I don’t care. Get this game out on time and with no game breaking bugs :unimpressed:
 

Sonic Boom of the South

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Cyberpunk 2077 dev breaks promise, will force employees to work six days a week

Cyberpunk 2077 dev breaks promise, will force employees to work six days a week - The Verge
Ahead of Cyberpunk 2077’s November 19th release

Cyberpunk_2077_screen_10.0.jpg

Image: CD Projekt Red
Cyberpunk 2077 developer CD Projekt Red has told employees that six-day workweeks will be mandatory ahead of the game’s November 19th release date, even though the studio has repeatedly and explicitly promised it would never do that, Bloomberg reports.

On two separate occasions in 2019, studio co-founder Marcin Iwiński told game journalist Jason Schreier how it would address crunch, once even saying that “we want to be more humane and treat people with respect.” It seemed pretty clear from excerpts like this that mandatory crunch was not going to be part of it!

Jason: If I’m a designer at CD Projekt Red and I say you know what I have kids, I have a family, I’m going to work from 10am to 6pm every day, and that’s it. Even until the very end. Am I going to be okay with that?

Iwiński: Yes. Yes.

Jason: No matter what.

Iwiński: Yes.

Jason: So you can commit to that?

Iwiński: We’ve committed to that already.

While CD Projekt Red didn’t completely throw crunch time out the window, the company was clear that employees would be able to say no. In one interview with Kotaku, Iwiński said the studio would have a “non-obligatory crunch policy,” meaning that while the company could still ask employees to work overtime, it would not be “mandatory.” The words in quotes are Iwiński’s actual words.

But by January, it was already starting to look like the company wasn’t going to keep its promise to employees. As Polygon notes, when asked whether the development team would be “required to put in crunch hours” during an investor call in January, CD Projekt CEO Adam Kicinski answered yes, suggesting that it was somehow out of his hands: “We try to limit crunch as much as possible, but it is the final stage. We try to be reasonable in this regard, but yes. Unfortunately.”

In an email obtained by Bloomberg, CD Projekt Red studio head Adam Badowski offered a similar excuse, suggesting that his company somehow has no alternative than to force employees to work harder to address the remaining bugs and glitches in the game — even though a CD Projekt Red employee told Bloomberg that some staff had already been working nights and weekends “for more than a year.”

“I take it upon myself to receive the full backlash for the decision,” Badowski wrote in the email. “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back — that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation,” he said, apparently without describing any of the other possible means that the company has already tried.

Cyberpunk 2077 was originally supposed to launch on April 16th, but the studio pushed the game’s release to September 17th, saying the developers “need more time to finish play-testing, fixing, and polishing” the game. CD Projekt Red would then push the release date once again to November 19th, explaining that the development team needed extra time to “go through everything, balance game mechanics, and fix a lot of bugs.” We’ve already waited this long and the game is almost done: could CD Projekt Red just push the release date one last time instead of forcing its developers to crunch?
 

Gizmo_Duck

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people would still buy the game if they knew it was slave labor creating them. Scene could look like Roots and people would still line up to buy it.
 

l3lackstarr

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Ohhh so that's what the fuss is about. I thought the game was delayed again :russ:. So what about some crunch. Regardless of what they said, this game is bigger than the witcher and is gonna rake the money in for them, plus all this next gen shyt is probably why.. again.. I have yet to hear of horrible working conditions from them.. so until then :snooze:
 

HiiiPower

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people would still buy the game if they knew it was slave labor creating them. Scene could look like Roots and people would still line up to buy it.
Red Dead 2 & Last of Us 2 were the last big games to get a shyt ton of controversy from crunch...and not a slight bit of difference to both games sales or acclaim..

be mad about crunch before release...buy game....enjoy game....give no fukks about initial crunch....rinse and repeat with each big AAA game
 

Lord Beasley

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Red Dead 2 & Last of Us 2 were the last big games to get a shyt ton of controversy from crunch...and not a slight bit of difference to both games sales or acclaim..

be mad about crunch before release...buy game....enjoy game....give no fukks about initial crunch....rinse and repeat with each big AAA game
it's the principle. CDProjecktMid are some hypocrites, are they not?
-MTs confirmed in a game
-Removed parts of CP2077
-said crunch would not be forced, yet they are.

stop defending them
 
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