Confirmed FPS
Confirmed FPS
Autoskip for me, i prefer third person.
Hope everyone else enjoys tho, looks like itll be interesting.
Autoskip because of the camera perspective
Dude even said it wasnt a shooter, its a roleplaying game with shooting elements
Devs are coming here in 5 minutes. Hopefully we get gameplay. FPS isn't a deal breaker yet for me.
Yup. Ive never played one of their games, but they seem highly regarded due to the witcher series, so i was only mildly interested in this.
First person perspective (shouldnt have said FPS) just makes it for me.
Yup. Ive never played one of their games, but they seem highly regarded due to the witcher series, so i was only mildly interested in this.
First person perspective (shouldnt have said FPS) just makes it for me.
You hate Skyrim and Fallout?
- CD Projekt describes the game as a “first-person RPG.”
- Gameplay is in first a first-person perspective, but switched to third-person during a cutscene.
- You play a character named V (as in the letter).
- V can be a man or a woman.
- The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool.
- These stats are all pulled from the original tabletop RPG.
- You can drive cars in the game, and seemingly toggle between first and third person during this.
- While driving in first-person, the U.I. appears diegetically on the windshield.
- CD Projekt also described Cyberpunk as a “mature experience intended for mature audiences.”
- Like Witcher, you take missions from NPCs and have dialogue options in conversations.
- It’s an open world that you open up more with “street cred.” For example, a specific jacket might raise it by 5%, allowing you access to new places.
- Completing a quest levels up your street cred.
- The UI in the demo is extremely minimal at — just a light compass and a small quest log.
- UI expands during combat — enemies have names, health bars, and what appear to be levels.
- Some enemies have question marks instead of levels, possibly meaning they’re much higher level than you.
- Damage numbers pop up during combat.
- There’s a bullet-time-like ability that allows you to slow down time.
- CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large.
- Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door.
- There’s an inspection system lets you look super close at items and learn more about lore.
- You use an inhaler to heal.
- Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4.
- CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running.
- A boss fight against a dude in an exoskeleton was shown. This included sliding under cars and taking cover.
Niccas hating on Witcher developers for a perspective change but are creaming themselves over Metal Gear Hiking? The nerve of these muhfucckas.