"Cyberpunk 2077" (New DLC "Phantom Liberty" | (9/26)

Fatboi1

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• There are no loading screens aside from the initial load time
• You can kill civilians - both in and out of vehicles
• Waste someone near a cop or local gang - or cause enough trouble and the law/local gang will deal with you...harshly
• Movement is a lot smoother than in The Witcher 3
• The player is nearly always in control of the camera, even during dialogue scenes
• There is a lot of dialogue
• It is nothing like Grand Theft Auto
• There are a ton of customization options
• You can choose between circumsized and non-circumsized penis
• You can get through the entire game without killing anyone
• One of the quests has 7 different outcomes
• The more you use a weapon, the more you specialize in it
• You can skip time to pass time for quests
• 1 real time hour = 8 in-game hours
• There are no loading screens for fast-travel
• Combat feels more like Rage than Destiny
• It's not a first person shooter; it's an RPG
• Game ran smoothly, but bugs were present
• Quests had a lot of optional tasks that change the outcome
• You don't feel like the centre of the universe
• Companions are actually useful in combat
• Characters weren't heard speaking repeated lines of dialogue
• Your UI is determined by what enhancements you have equipped
• There are a lot of likeable characters in the game, definitely less edgy than previous demos
• The side characters are very interesting
• The open-world is stunning. Everyone gushes about the world design, atmosphere and lived-in look and feel of it
• The game doles out a lot of interesting lore while being very subtle and casual with it
• There are no lore dumps given to the player - everything is experienced or sought-out by the player
• The world is very well fleshed out and believable
• Due to the changing allegiances of characters; you feel suspicious about every single character you meet
• XBD's or illegal Braindances are found on the Black Market, or at certain Night Markets sold by seedy individuals
• There are a TON of cybernetics to equip and use
• Lot of focus on verticality
• There is fall damage
• There are children in the game. You cannot kill them
• When selecting Corpo as a Life Path, you begin the game at Arasaka Tower
• When the tutorial ends, it's 6 years later and it starts where the E3 2018 gameplay demo began; with the "No Future" elevator
• Trauma Team will tase/shock you if you do not comply with their orders
• Dialogue is delivered very well - nothing B-Movie like or cheesy
• There are animals - but very few of them. It is implied that they are all artificial
• You cannot pilot AV's [Aerodynes/flying cars]
• Some YouTube Influencers are in the game - both voice and face
• A humorous talk show is playing on a TV in V's apartment elevator
• You can talk to everyone - even NPC's
• You can get side-missions from NPC's
• Lots of NPC's in the Watson area - the city feels alive
• Parris didn't like the handling of the V-Tech Quadra - he said it was too sensitive. The dev said they are still working on that
• Misty and Jackie are an item
• The Life Path you choose has significant effects on your playthrough. Choices and characters are completely different depending on your selection
• Yorinobu Arasaka has the Johnny Silverhand chip
• Gun Shops can offer you missions
• Parris adored the Braindance mechanic. He did one to trace back through a woman's memory to locate an item in Yorinobu's penthouse
• Judy Alvarez is the Braindance tech at Lizzy's Bar
• The weather effects are stunning
• The lighting effects are next-level
• The Maelstrom Flathead mission played similar to the old demo - except that Royce isn't given the chip and he shot him in the head, so no boss fight since...he's dead. The original Maelstrom gang leader is in the building somewhere
• if you don't intervene when Jackie is arguing with the Maelstrom ganger, shyt goes down early
• There is a roaming CyberPsycho NPC killing police with a high-powered sniper rifle
• The streaming hands-on had lag and streaming issues - which is to be expected
• Parris loved the hacking mechanic
• Night City is HUGE
• 4 hours is beyond barely scratching the surface
• Lots of reviewers just watched the world and found it mesmerizing
• The No-Tell Motel is in the game
• There are so many choices and options that it feels overwhelming; before you learn to take things in stride
• During melee - you have an attack button, a dodge button and a block button. If you time your block at the moment of impact, you will perform a counterattack. This applies to swords and knives as well
• The music is amazing - both the score and the radio stations
• It really feels like playing a tabletop RPG, in terms of the player's freedom of choice, character creation, options available, mission choices/consequences and stat management
• Choices feel meaningful and not just fluff. There is a palpable weight to your choices
• Character models are impressive - but nothing Earth-shatteringly next-level
• The world feels alive - living and breathing. This is due to the atmosphere, NPC animations/ chatter and the lighting & textures
• Most everything in the trailer was from the prologue of the game
• The devs took notes of bugs during play-sessions to add to the list of things to fix before release
• Blessing Adeoye Jr. thinks the game might get delayed again...
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• Driving feels great - slightly GTA-ish, but weighty
• There are upwards of a dozen radio stations [12+]
• There is a Rock music station
• You can hear live police reports through the radio
• Side-quests are extremely varied
• The map is obscenely packed with things to see and do
• You can enter most every building
• Katanas aren't Pink by default
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• Lots of attribute perks with trees of upgrades attached to each one
• Corpo Life Path begins with your boss asking you to break the law
• Blessing Adeoye Jr. theorized that all 3 Life Paths may lead to 3 mostly different game types for the entirety of the game
• Huge variety of weapons. Even similar weapons have entirely different stats and abilities
• Some side-missions can affect things in the Golden Path
• Most players really liked the Braindance segments - some found it boring
• Excitement for November 19th was unanimous among all players at the hands-on events
• This game redefines what an open-world game can be. It may change how RPG's are made
• It is 110% an RPG
• Cyberpunk 2077 is Deus Ex: Mankind Divided and Revolution on steroids
• Most players liked the shooting mechanics
• Vehicles all have unique interiors
• This game is very much an RPG, where you actually have to role-play as the character you want to play. Example is building a scrawny Netrunner and having to talk your way out of fights, due to your low physical constitution that isn't conducive for taking damage. You have to use your mind; as a Netrunner would. But, you can also play a Strong or Fast Solo and still have Netrunning abilities and mix & match your stats based on that
• Grenades have a dome-shaped area of effect displayed while aiming before you release them
• Braindance functions like Rick Deckard's Esper computer in Blade Runner; were you can take an event and cycle through it - zooming in-and-out searching for clues. The advantage to Braindance, is that it can be played at normal speed, rewound, fast-forwarded and slowed down; as well as applying different filters such as infrared and thermal to root out any possible details or clues that may be evident in the footage. Audio can be triangulated and pinpointed to asses any audio clues as well
• Similar to Grand Theft Auto, you can undertake "Vigilante" missions to help out the Night City Police Department by foiling crimes and arresting gangers, thugs and CyberPsychos. I guess this means that you can roleplay as the Cop class after all ;)
• There are "Bounty" missions in the game. One of which has you tracking down an infamous and extremely dangerous gang of CyberPsychos
 

RennisDeynolds

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Looks incredible, no way I'm copping til the next gen version comes out. CD Project Red took it to a new level of quality :wow:

Sidenote: What a waste that special edition Xbox One X is :francis:. Probably the best looking special edition console/controller but the virus and delay makes it worthless smh
 
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