Call of Duty Black Ops 3 [Official Thread]

Ice Cold

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No link to the trailer yet?

:ehh:
Looks pretty good not sure if I'll cop though
 

Kamikaze Revy

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Call of Duty: Black Ops III
Hands-On With The Enhanced Mobility And Specialists
by Brian Shea on April 26, 2015 at 12:05 PM



Black%20Ops%203_Specialist_Ruin.jpg

With Black Ops III, Treyarch is changing a lot about the Call of Duty formula. On the campaign side of things, the developer is embracing four-player co-op, more open spaces, and near-future technology for its missions. The developer is also promising lots of customization options throughout. While I had the opportunity to see much of these new features in action during a studio visit to Treyarch last week, I also got my hands on the competitive multiplayer.
Here are several ways in which Treyarch is changing the game for Black Ops III.
Specialist Warfare
As much as the campaign is being shaken up in this entry, the competitive multiplayer is changing even more. In addition to the traditional Pick 10 class customization, you now play as one of nine specific characters, called Specialists, instead of as a generic soldier.
Specialist Backgrounds
Check out what each of the four announced Specialists bring to the table. Ruin An infantry soldier from a tough neighborhood who volunteered for cybernetic limb replacements despite not having an injury necessitating it. Seraph An enforcer for the 54I crime syndicate who is known for her discipline in combat. Outrider A product of the Brazilian favelas, where she earned a place in the ranks of the Brazilian Special Forces. Reaper A combat robot prototype from a canceled government R&D project.
With battle cries and one-liners being spit out on the battlefield after kills, it's clear that one of the main goals of this addition is to inject more personality into the online multiplayer experience. That's not all these Specialists are good for, however, as each one gives players the option of either taking a power weapon or a special ability into battle.
The power weapons and abilities have the potential to be game-changers. Rather than being able to access your weapon or ability at-will, a continually charging meter dictates when you can use it. The meter charges more quickly based on player performance, but typically takes between two and four minutes to fully charge for weapons, while only taking around two minutes to fill up for abilities. Picking which way you want to go prior to entering battle is a very important strategy.
The four Specialists revealed so far feature unique weapons that range from Ruin’s Gravity Spikes, which sends out a shockwave to kill nearby enemies, to Reaper’s Scythe, a mini-gun that emerges from his robotic arm to deal massive damage. My favorites, however, are Outrider’s Sparrow, a compound bow with explosive bolts (similar to the Torque Bow from the Gears of War series), and Seraph’s Annihilator, a super-powerful revolver that can take out multiple enemies with one shot if they happen to be lined up. Each time the meter charges your power weapon, the result is satisfying.
The abilities are more passive in nature, but I ended up choosing them more often than the weapons because of their faster recharge times and the greater variety of tactical options. Ruin’s Overdrive, which gives him a speed boost for a short period of time, comes in handy in objective-based modes like Capture the Flag. Outrider’s Vision Pulse gives shows you if enemies are lurking around corners and through walls nearby.
The abilities I kept selecting were Reaper’s Glitch and Seraph’s Combat Focus. Glitch teleports you back to your location a few seconds prior, giving you an edge if you hear enemies sneaking up on you or if you turn the corner to find multiple opponents aiming down their sights. Combat Focus is effective in racking up scorestreaks, as it adds a multiplier to your score for a short period of time. This was particularly helpful for me, since I’m not the best at avoiding death long enough to amass a truly awesome scorestreak.
Taking to the Gunsmith
While the new Specialists and the pre-existing Pick 10 and scorestreak customizations allow you to cater to your exact style of play, the new Gunsmith feature gives you a real chance tailor the look of your weapons. Once you set the attachments in the Pick 10 system, you can choose how you want them to look, as well as apply different custom paintjobs and camo patterns to the sides of your weapon. Using this feature, I added a simple emblem to the sides of my gun and changed the extended mag to look different from the person playing next to me. It seems like it could be a pretty powerful editing tool for those who really want to make their weapons seem unique.
While the new Specialists and the pre-existing Pick 10 and scorestreak customizations allow you to cater to your exact style of play, the new Gunsmith feature gives you a real chance tailor the look of your weapons. Once you set the attachments in the Pick 10 system, you can choose how you want them to look, as well as apply different custom paintjobs and camo patterns to the sides of your weapon. Using this feature, I added a simple emblem to the sides of my gun and changed the extended mag to look different from the person playing next to me. It seems like it could be a pretty powerful editing tool for those who really want to make their weapons seem unique.
Black%20Ops%203_Ramses%20Station_Into%20The%20Fray.jpg

Upward Mobility
Prior to jumping into my first match, Treyarch briefed me on the new movement and traversal options available in Black Ops III. In addition to installing smoother transitions to ledges, the developer has given soldiers the ability to wall-run, power slide, and boost jump. Players can also take the battle underwater with the ability to swim and shoot while submerged.
The boost jumps function similarly to the Exo jumps in Advanced Warfare, and feels like a natural evolution. The Exo jumps deliver sharper angles and straight lines versus the curves and drifts of Black Ops III’s movements.
The fluid traversal mechanics remind me of Titanfall. While the movement system created by the original Call of Duty developers at Respawn is smoother, Black Ops III feels good. Even the swimming, which I was skeptical about, felt natural in not only moving through the underwater portions, but while firing at other soldiers and boost jumping back onto land.
One particular sequence saw me running along a wall, jumping to another to run on, landing in a sprint, power sliding around the corner, and grabbing a double-kill on two enemies who were shooting at one of my teammates. Treyarch has made it a point to make the movement abilities chain together smoothly, and in that regard, it has been very successful.
Dissecting the Maps
The current build has three maps available: Combine, Hunted, and Stronghold. Combine features a big open area in the middle with tight corridors surrounding it, as well as a great wall-run sequence that shows off the new movement mechanics. The open area in the middle of Combine is going to be one of those areas great for modes like Kill Confirmed and Team Deathmatch. Players tended to congregate there, making the action extremely fast-paced. The tight interiors and the dangerous wall-run sequence also makes it a great map for more objective-based modes like Capture the Flag.
Hunted also has a great sequence for wall-running as well as a few buildings that harken back to Treyarch’s World at War map designs. With an underwater pathway allowing for surprise attacks on one of the most popular areas, this is a map designed to showcase how well the new fits in with the old.
Stronghold is probably the most complex map I played, as it brings together asymmetrical and vertical designs in a single, branching map. Cover abounds in the wide-open outdoor sections, while the tight corridors and moderately open rooms indoors have you relying more on your own movement and reflexes to succeed. I most enjoyed Stronghold with modes like Domination and Hardpoint.
The Convergence of Separate Paths
While Black Ops III is still several months from release, Treyarch’s work to this point impressed me. I can already tell I’ll be pouring many hours into the competitive multiplayer, but I’m still concerned it may be going down too similar a path as Advanced Warfare. With Ghosts taking place in the near future, Advanced Warfare taking place in the slightly more distant future, and Black Ops III taking place in a similar time, the series has lost its diversity of settings. World at War, Black Ops, and Modern Warfare delivered different narratives, settings, and gameplay, and while there are still various differentiating elements, the lines are becoming more blurred with each release.
That’s not to say that Treyarch is wrong for taking this route with Black Ops III, however. The additions feel significant and game changing while seeming to remain faithful to what fans already love about the Black Ops series. The future of the Black Ops universe may be chaotic and dangerous, but November 6 is looks exciting from where I’m standing. You can check out a rundown of the new features here.
http://www.gameinformer.com/games/c...ll-of-duty-black-ops-iii.aspx?PostPageIndex=2
 

B86

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You gotta wait until the hype dies down. If the thread is still being upped constantly well into four months since release date... THEN you buy it.

The Destiny thread alone makes your statement null and void
 

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Cal Of Duty: Black Ops 3 Gets PS4 Theme and Advanced Warfare Content as Digital Pre-Order Bonuses
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Yesteday several retailers made Call of Duty: Black Ops 3 available on in its physical release, but today digital pre-orders have become available on the PSN, on the Xbox One store and on Steam.
Interestingly, this is the first time that a game on Xbox One is made available before pre-loads are up. For the occasion Microsoft created a “Pre-Order Edition” of the title.
The goodies now available include the standard edition, the digital deluxe edition and the season pass, that includes four unannounced DLC. The Season Pass, that costs a whopping $49.99, isn’t available on its own for Xbox One yet.
We also finally learn what the Digital Deluxe edition entails. It includes the game and the season pass (allowing you to save about 10 bucks on it) and “more digital content to be announced at a later date.”
Interestingly, pre-ordering in those stores offers further bonuses. All platforms get the Black Ops III Personalization Pack for Call of Duty: Advanced Warfare. It includes a custom weapon camo, three reticles, a calling card, and an emblem item. You can see them in the picture below.

On top of that, those who pre-order on the PSN will get a custom PS4 theme as soon as they check out.
 

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Rather than being able to access your weapon or ability at-will, a continually charging meter dictates when you can use it. The meter chargesmore quickly based on player performance, but typically takes between two and four minutes to fully charge for weapons, while only taking around two minutes to fill up for abilities.

They're just blatantly copying Titanfall at this point. No one wants all this futuristic crap in COD. Just give us a balanced game with good maps and no lag compensation.

This is Treyarch though so I'm expecting that they will nail it and this will be a good game. BO1 and BO2 were enough for me to trust them.
 

Kamikaze Revy

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Call of Duty: Black Ops 3 GameStop Pre-Order Bonuses Revealed
GameStop offering beta access, as well as a rad-looking two-sided poster.
by Eddie Makuch on April 27, 2015
Following Activision's official announcement of Call of Duty: Black Ops III on Sunday, video game retailer GameStop today announced the the bonuses players can receive for pre-ordering with them.

First, everyone who pre-orders will gain entry to the Black Ops III multiplayer beta, which will be held on Xbox One, PlayStation 4, and PC. More details about the beta, like when it will start, will be announced later.
You don't have to pre-order at GameStop to gain entry to the beta, however, as this bonus is available at other retailers, too.
But GameStop does have an exclusive pre-order bonus for Black Ops III. Anyone who pre-orders with them will receive the two-sided poster you see embedded in this post. One side shows a super-soldier in the trademark Black Ops pose, while the other depicts a man with the phrase "Only The Cursed Survive" printed on top.

The Black Ops III release date is November 6 for Xbox One, PS4, and PC. The game aims to push the Call of Duty series forward by way of its new movement mechanics and futuristic tech powers. The game also features a four-player co-op campaign and sees the popular Zombies mode return.
 

Kamikaze Revy

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Call of Duty: Black Ops 3 to Run at 1080p/60fps on PS4


Some new details have emerged concerning the frame rate and resolution of the upcoming shooter Call of Duty: Black Ops 3.
While it was previously hinted at that the game will have a resolution 1080p on the PlayStation 4, that information has now been confirmed. It has also been confirmed that both the Xbox One version of the game and the PS4 version will run at 60 frames-per-second (fps), although the resolution of the Xbox One version has not yet been revealed. On the PC, the shooter will apparently be able to run at 60fps at an impressive 4K resolution.
Black Ops 3 will be available on the PS4, Xbox One, and PC on November 6, with no word yet if the game will also come to last-gen consoles. It has been confirmed, however, that Treyarch will not be developing PS3 or Xbox 360 versions of the game if they do launch.
Also, be sure to check out our preview of Black Ops 3, and let us know your thoughts on the upcoming shooter.
 

Kamikaze Revy

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Call of Duty Black Ops III Season Pass is fifty bucks? Really?

Ok, I’ve been saying for a while that this whole DLC and season pass thing has grown out of control. Season passes and DLC being announced before games are even completed or even worse, being required if you want to get the whole game and not just %90 of it. But this one my friends takes the cake or pie if you don’t like cake.
So as you are already aware of, Activision recently announced that there would be a third game in the Call of Duty Black Ops series, hell who didn’t see that coming. Now to be fair it does look interesting but time will tell if I’ll pick it up and likely that’s how most of us feel. However what I know I likely won’t be doing is picking up a FIFTY DOLLAR SEASON PASS for the game. You heard me, Activision has finally lost it (Some will argue they lost it a while ago) and has announced a $50 season pass for Black Ops 3.

This recently showed up on Steam (http://store.steampowered.com/app/366843) though I haven’t seen any official announcement from Activision on the matter, but I imagine that it’s coming. So a $50 season pass for a game that is going to cost $60, what kind of madness is this? Sure they are also giving you the option of paying $100 for both the game and the season pass, but nothing else. For that type of money I’m expecting some sort of collection edition bundle or something, but not $100 for just the game and it’s DLC.
Mind you that the season pass promises to include 4 “exciting DLC packs”, there isn’t any mention of what they are and is just another example of DLC being announced before the game is even completed.
Deja Vu all over again.
I don’t know what’s worse; The fact that Activision feels that they need to charge that much for a season pass, the fact that people will buy it or the fact that this may convince other companies to follow suit and raise their prices on season passes in the future.
No matter how you look at this, it ain’t good.
http://www.theouterhaven.net/2015/04/call-of-duty-black-ops-iii-season-pass-is-fifty-bucks-really/
 
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