Sekiro was a pretty linear story game from them.
Most if us praise Fromsoft because their games get to the shyt, and games like Wukong wouldn’t even exist if it weren’t for them. Wukong/Game Science is Miyazaki’s son.
God of war 1, 2, and 3 , DMC 3, Ninja Gaiden etc all didnt "get to the shyts" quick enough?
That existed before souls, and they all had better stories, and expansive movesets that let you explore creativity and skill. FROM actually took us some steps back honestly. With only a simple strong and light attack with no variation. No storytelling. Appealed to the westerners who cant do an S combo in dmc 3, and had triggers like a shooter for combat commands.
If anything black myth takes just as much from those other titles, more so than souls. Black nyth has fukking skill trees, FROM games do not. FROM didnt even have a jump attack until recently. The fact that there are transformations and combos tells us that it didnt purely get inspiration from souls.
Souls didn't invent the action genre, it didnt even do it the best.
Even if you believe they are resting on their laurels a bit, they pretty much perfected a formula that no one else can really match. The reason I don’t love Wukong is because hitting shyt with a stick for 30 hours is just not that fun at the end of the day. I’d also bet money most people playing it don’t even understand the story being told in it either. It looks nice and cinematic but it’s hard as hell to follow
Someone didbt do aerial attacks or incorporate transformations into combos. There is more variation than the same two attacks you can do in souls.