be evil with high charisma.I'm not totally evil, I don't murder indiscriminately but I take what I want and I never miss up a chance to gain more power. I look tore up with my fake eye and I'm popping tadpoles like tictacs. Even Astarion was acting shook. So my question is if I wanted to do a really evil playthrough who's gonna be down for the ride?
be evil with high charisma.
Everyone will follow you into the breach.
but leave Karlach out of the madness. She good peoples and just wants a hug
I got over 600 hours in this since EA and have yet to take Wyll through even half an act - I refuse. Him and Gale don't ever get used for long and Halsin might as well not even be a companion.Even goody two shoes Wyll? Can't take that fool anywhere smh
I got over 600 hours in this since EA and have yet to take Wyll through even half an act - I refuse. Him and Gale don't ever get used for long and Halsin might as well not even be a companion.
Wyll won't rock with killing the grove iirc, but... who is that nikka to talk, he sold his soul to a devil; cuz has to cede moral high ground forever as far as I'm concerned
Wizard utility is directly proportional to long rests doneExactly what I be saying. nikka knows his way around hell more than I do
Gale is annoying but he's too useful. I have to say though, Wyll's eldritch bolt when he has good gear hits like a bazooka
Wizard utility is directly proportional to long rests done
I tend to not use clerics or wizards because without long rests their usefulness falls into the trash, especially because vanilla has terrible cantrip scaling.
My first run was a warlock with under 10 long rests the whole playthrough, so Gale never got used, Shadowheart got turned into a Ranger and Wyll never got used because he was redundant to my PC.
Now, I'm running mod classes for about half of the primary team, I Dark Urged Gale's hand into my inventory, tossed Astarion into a chasm for pulling a knife on me, and Wyll got got for pulling up on Mama K acting like he was bout that action. I keep his body in the camp chest because apparently if you kill him at camp his body just... stays there. Moves with the camp and everything, like the nikka decoration or something.
Mizora-less playthrough - sad times
nothing necessarily. It is how the game advances its plots. My first run I was Dark Urge, and I stopped long-resting because bad shyt kept happening when I did. I skipped a whole second section of the intended character arc because I did zero long rests through all of Act 2, which meant I missed a possible buff but also didn't even see the story try to force me to do a bad thing I wouldn't have wanted to do in the first place.What's wrong with taking long rests? Unless I'm in an area that won't let me fast travel I burn through a lot of my actions after two fights.