Baldur's Gate 3 (PC, PS5, Xbox Series) [no open spoilers]

Gizmo_Duck

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if yall are enjoying this game you should watch Dungeons and Dragons, it feels like it could be another story in this game


16e29e303c051c99a5d3c538dcbb05a624c16915.gifv
 
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Rayzah

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Wait so is there a big difference how people treat you if you play as a Teethling lol or a drow?

Right now I’m playing a custom race half angel as a dark urge. Should I switch to one of those races to get better dialog choices?
 

Gizmo_Duck

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Wait so is there a big difference how people treat you if you play as a Teethling lol or a drow?

Right now I’m playing a custom race half angel as a dark urge. Should I switch to one of those races to get better dialog choices?

No, a lot of it is just flavor text. The game won’t drastically change based on your race
 

Novembruh

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Wait so is there a big difference how people treat you if you play as a Teethling lol or a drow?

Right now I’m playing a custom race half angel as a dark urge. Should I switch to one of those races to get better dialog choices?
there's multiple whole fights/dialogue rolls in act 1 you get to skip if you're drow :yeshrug:
There's also fights that you have to do without any conversation/choice if you're certain other races.
Not enough to justify you changing your intended character choice, but they are there.
 
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42 Monks

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there's multiple whole fights/dialogue rolls in act 1 you get to skip if you're drow :yeshrug:
There's also fights that you have to do without any conversation/choice if you're certain other races.
Not enough to justify you changing your intended character choice, but they are there.
playing with a drow is as close to easy mode as it gets in act 1

pretty much stroll right in the front door of the goblin camp, no-sell poisons, neutral NPCs hit you with the :whoa: , etc
 

Rayzah

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Question, I’m trying to do a dual wield build with non light weapons, I understand I need the feat “dual wielder” and a have the two weapons fighting style. Do I need to have my strength att at a certain number for it to work?
Also @Novembruh do you know if the mystic class is decent for this build?
 

Novembruh

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Question, I’m trying to do a dual wield build with non light weapons, I understand I need the feat “dual wielder” and a have the two weapons fighting style. Do I need to have my strength att at a certain number for it to work?
Also @Novembruh do you know if the mystic class is decent for this build?
your str needs to be high enough to carry the attack stat since doing non-light weapons usually means you're not using finesse weapons. In which case, you'll want to have high str for attack/damage and can probably keep dex at 10 and run heavy armor. The issue you'll have won't be defense or offense then, it'll be trash initiative. And probably a shytty spell save DC because you'll need to half mid-tier INT.

Mystic can work if you're going to use your action to debuff/CC/spell damage and your bonus action to hit with a weapon. But that's basically the only build it'd be useful for, since Mystic's best +damage utilities use your bonus action. The issue there is, you're looking at needing to keep INT, STR and CON high. You likely won't have the stats to carry it.

3 level dip into Artificer to get Battle Smith for INT weapon scaling, then the rest into Mystic could mean you can dump STR and still run damage. But you'll be 3 levels behind in Mystic skills. That said, Brute Force or Psychic Weapon skills can help cover if you're down to drop psi points most attacks.

That said... I wouldn't suggest it. Mystic doesn't get extra attack. By the time you got a 2MYS/3ART build online, other classes would be lapping you in damage. Mystic is best as a utility mage most of the early game and not a front-liner.

Unless you go soul knife. Dual-wielding mystic that's functional off-rip. But... you're gonna be running double daggers and have way fewer 'spells'.

Ultimately I wouldn't suggest it. Especially since Magus is also a mod. And it's immediately the better front-liner. Mystic is a mage. Magus is closer to if someone with good sense made EK
 

Rayzah

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your str needs to be high enough to carry the attack stat since doing non-light weapons usually means you're not using finesse weapons. In which case, you'll want to have high str for attack/damage and can probably keep dex at 10 and run heavy armor. The issue you'll have won't be defense or offense then, it'll be trash initiative. And probably a shytty spell save DC because you'll need to half mid-tier INT.

Mystic can work if you're going to use your action to debuff/CC/spell damage and your bonus action to hit with a weapon. But that's basically the only build it'd be useful for, since Mystic's best +damage utilities use your bonus action. The issue there is, you're looking at needing to keep INT, STR and CON high. You likely won't have the stats to carry it.

3 level dip into Artificer to get Battle Smith for INT weapon scaling, then the rest into Mystic could mean you can dump STR and still run damage. But you'll be 3 levels behind in Mystic skills. That said, Brute Force or Psychic Weapon skills can help cover if you're down to drop psi points most attacks.

That said... I wouldn't suggest it. Mystic doesn't get extra attack. By the time you got a 2MYS/3ART build online, other classes would be lapping you in damage. Mystic is best as a utility mage most of the early game and not a front-liner.

Unless you go soul knife. Dual-wielding mystic that's functional off-rip. But... you're gonna be running double daggers and have way fewer 'spells'.

Ultimately I wouldn't suggest it. Especially since Magus is also a mod. And it's immediately the better front-liner. Mystic is a mage. Magus is closer to if someone with good sense made EK
So maybe im stupid but I have the dual wielder feat and the two weapon fighting style with a 17 strength, but it wont let me equip a mace or flail in my off hand. here is a screen shot, I have 3284702364508 mods so excuse me lol
nUFbPKS.png
 
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