I think they're in a weird place. The game inspires a player to want to do all the stuff because it's interesting and on a first play/second play, you're likely to hit most of the major exp points so by the time you get to the city, you're very leveled.
But they didn't want to design the game around that assumption, as... that'd be bad for the less intrepid adventurer, or someone running a roleplay that may have - say - kept them out of the Underdark entirely, for example.
It's possible to get to the city and still be level 6/7.
It's hell. But it's doable.
But you miss so much stuff worth seeing that most people aren't doing it, so the balance is tricky to manage. Especially since you get more exp finding new places than killing enemies.
That said, I ran on Tactician basically out the gate, and still ran into difficulty issues around the same point. The myrkel avatar fight went so fast for me that I didn't realize there was a rare achievement for knocking him off before he did his fukk-shyt until I exited out and saw how small the % of people with it was. So I've been running Tactician+ mods ever since. Currenly have all enemy health doubled plus some enemy stat buffs across the board.
I think one the one hand they will want to balance the difficulty for the console people who can't run mods that will tailor it more. On the other hand, I suspect that's what added Custom for, and also I wonder if the console folk will have this be such a problem for them.
But they didn't want to design the game around that assumption, as... that'd be bad for the less intrepid adventurer, or someone running a roleplay that may have - say - kept them out of the Underdark entirely, for example.
It's possible to get to the city and still be level 6/7.
It's hell. But it's doable.
But you miss so much stuff worth seeing that most people aren't doing it, so the balance is tricky to manage. Especially since you get more exp finding new places than killing enemies.
That said, I ran on Tactician basically out the gate, and still ran into difficulty issues around the same point. The myrkel avatar fight went so fast for me that I didn't realize there was a rare achievement for knocking him off before he did his fukk-shyt until I exited out and saw how small the % of people with it was. So I've been running Tactician+ mods ever since. Currenly have all enemy health doubled plus some enemy stat buffs across the board.
I think one the one hand they will want to balance the difficulty for the console people who can't run mods that will tailor it more. On the other hand, I suspect that's what added Custom for, and also I wonder if the console folk will have this be such a problem for them.