Because Larian is making a CRPG with intention. I'm not talking about the time the companies existed - when they reached a point of acclaim and then get rushed at with licensing opportunities, they didn't immediately jettison their identity. The first thing Bioware did, and the lasting point of their legacy, was eschewing what brought them to the table in the chase for wide market appeal. Mass Effect got love and what's the first thing it did? It turned into an action game. ME2 is all-time, no dispute, but it's barely an RPG in mechanics. It's a TPS with story consequence. And even that got sent to the shadowrealm by ME3. Which says nothing of what that decision did to DA2.Why do you say this?
Larian made DOS. Got a good amount of attention for it. Made DOS2. Got worldwide acclaim for it. And haven't even moved on the screams from people about RTw/P or even streamlining the games. They doubled down and made it denser and filled it with even more CRPG; not less.
Bioware may have made the BG series, but where did it lead them? To owned part-and-parcel by Electronic Arts and basically soulless. Dragon Age's latest entry is on reboot 3, Mass Effect been on a gurney monopolizing the defribulator for a decade now and Anthem was stillborn. EA killed whatever was left of the company's identity the Bioware hadn't already shed itself of.
And more specifically, my statement was about the listening that Larian has been willing to do in the right direction. They took input from people who played and loved their games, not suits who thought they saw market penetration availability. BG3 right now is damn near a different game from BG3 at the start of early access. The mechanical differences alone are a greater departure than the ME2-to-ME3 transition.
There was hyperbole in the statement, sure, but there's truth. Larian has stayed Larian and are about to put out an anticipated RPG. The last time you could say Bioware was actually Bioware and about the drop an anticipated CRPG that would actually be a CRPG... was 2009. That's 14 years ago