the argument in here has been that more power makes your games look better regardless of how it was developed.
check the posts. nikkas are on some revisionist history shyt in here.
I said from the beginning that the trend in console development is to program for the lowest common denominator and PORT. why would it change now? if you have assets for the lowest common denominator...having more power isn't going to magically make those lower assets better. A .JPG is a .JPG. You can't turn a medium res one into a complicated high res one because you have more power. It's either there or it's not.
The PS4 may be able to handle the highest resolution textures and 1,000,000,000 of them at a time. But if the textures were created with the XBOX One in mind, then that technological point is moot. A PC Developer HAS TO create the highest res textures, and a few different versions of those textures to account for all of the different PC's out there. They have no choice. The vast majority of PC's are not highest texture capable.
As a dev what's my incentive to add extra code, models, textures, shaders, light sources for the PS4 version? Absolutely NONE. There are no incentives.
Get the game out as cheap as possible. And that's developing for the One and porting to the PS4 with no adjustments.