to be fair, they got more linear as they got into the 3D games. that's why BOTW was seen as them going "back to their roots" of having less hand-holding, and unguided explorationThen dude in the OP is talking nonsense
to be fair, they got more linear as they got into the 3D games. that's why BOTW was seen as them going "back to their roots" of having less hand-holding, and unguided explorationThen dude in the OP is talking nonsense
Mid? Lmao Desperate xbot babbleThey have their place but I much prefer open games, give me more Baldurs Gate 3 and less Mid Fantasy 16.
that doesn’t really hold up when people are still playing metroidvanias and pixelated games n shyt. also I don’t agree.
i will say linear needs to be left to studios that know wth they’re doing tho. ori, uncharted, mario, even oddworld is still fun
further all open world games not sandboxes, if they have a beginning and end. technically linear just not a straight line. that’s another debate tho. we damn near had a brawl over this in one my classes back in the day
same starting point and end goal, definitely linear. you just have a choice in which lineNo. You can go in a box. Or you can go through the vents.
Bosses you approach them in different ways.
You just gave more options for how to approach the game than zelda in your post
but id still give FFX's music the edge. (13 had one of my favorite battle themes ever tho).
my friend and i were talking about the games last time he was in townHuge Zelda fan but was disappointed with botw and totk. The series might not be for me anymore
Kojima knewWide linear, but I wouldn’t say open world. You can tell how much experience they didn’t have with how empty the shyt was.
This holds true for every game even open world games.same starting point and end goal, definitely linear. you just have a choice in which line