Zelda creator Eiji Aonuma thinks linear games are a thing of the past

MeachTheMonster

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Same with metal gear solid, you can stun guards, shoot them, or sneak past them but other than that you gotta run through this corridor to reach your next objective.
No. You can go in a box. Or you can go through the vents.

Bosses you approach them in different ways.

You just gave more options for how to approach the game than zelda in your post :stopitslime:
 

Jaguar93

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Haven’t played Zelda OOT in a while but could you. Completed the temples in any order after the forest temple?
 
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MeachTheMonster

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U don't know what linear means Cuzz outside of 5(somewhat) all mainstream mgs games are linear
I explained it in here.

You chose to go through the vents, or go in a box. That’s not linear.

You guys are basically saying if it’s not open world than it’s linear. That’s not how it works.
 

kdslittlebro

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Don’t disagree with much anything here.

I thought MGSV worked for what it was, and I absolutely loved Dishonored 2 :manny:

I don’t consider Dishonored “linear” tho.

Seems you guys are classifying them as if they are not open world then they are linear. For me a linear game doesn’t give you the choice that dishonored does.
That’s where I distinguish wide linear from both corridor-type shyt and open world. It sits in between them. Like (off memory, it’s been a min) The Last of Us Pt 1 is linear. Pt 2 is wide linear.

I view it as progression. Open world lets you choose which mission/level itself to do at a given time, where linear only gives you level A > level B > level C. Wide linear is a caveat within that, where either how you get through the level, or whatever order you wanna tackle the objectives you have are up to you, but you are still strictly bound by some level of the area you’re in (that isn’t the whole game environment). It’s just not as tunnel-visioned as a traditional linear game
 

daze23

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Older zelda games gave you no choice in how to tackle things. There was only one way of doing X
you could do some of the dungeons in OG Zelda out of order, although some of them required items from previous dungeons
 

kdslittlebro

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Haven’t played Zelda OOT in a while but could you. Completed the temples in any order after the forest temple?
I can’t remember, but were any of the tools needed for certain temples on some Metroid shyt?
 

The Mad Titan

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Linear games usually allow for the the best story to be told. However the gameplay almost always suffers.
 

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As someone who absolutely loves a good open world game, there have been far more open world, single player games over the last few years that would have been better served as linear experiences, than there have been linear games that would have benefitted from being open world.
 

duckbutta

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shytted on Same Man 2...or 3...I forget which game they on now...it's all the same game.
 

NZA

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i prefer linear games. the gameplay mechanics and pacing can be honed to perfection a lot easier.

also, linearity and openness are a spectrum. an old MGS game having options to be more stealthy or more violent doesnt mean the game overall isnt linear.
 
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